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Modello B

Utente01 Prova

Created on April 14, 2022

Un'applicazione per verificare le conoscenze della gamification

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Transcript

Project RESET

Gamification as engaging learning methodology

This application is realized within the RESET project. It represents a Gamification model. Complete the 4 challenges and enter the secret key. Prove that you can apply the logic of the game in your educational paths

GO!

01 Anagram

Introduction

02 Find!

Index

Collect all the numbers by completing each of the challenges, and enter them in order in the final section to finish the game.

04 compose the sentence

03 Correct image

Reward

INTRODUCTION OF THE RESET PROJECT

Anagram words and phrases

Find the solution to the proposed anagram. The last three letters of the correct word are used as a password to access the next level

start

Anagramma la frase. Le ultime tre lettere sono la password per il livello successivo

Enter the third word of the previously composed sentence

Enter password

Anagramma la frase. Le ultime tre lettere sono la password per il livello successivo

Enter the third word of the previously composed sentence

Enter password

Anagramma la frase. Le ultime tre lettere sono la password per il livello successivo

Enter the third word of the previously composed sentence

Enter password

Anagramma la frase. Le ultime tre lettere sono la password per il livello successivo

Enter the third word of the previously composed sentence

Enter password

FIND!

From among all the statements you discover,click only on the correct ones as indicated on the page

START

CLICK ONLY ON THE CORRECT TERM IN THE GAMIFICATION 1/3

Super Mario Bross

Avatar

Vincitore

Profilo

You can drag the light to search through the darkness

Videogioco

CLICK ONLY ON THE TERM THAT MORE IDENTIFIES THE GAMIFICATION 2/3

Passatempo per casa

Giocare in classe

Alimentare la competizione

RIGHT!

Premiare tutti indistintamente

You can drag the light to search through the darkness

Aumentare la motivazione

CLICK ONLY ON THE WRONG STATEMENT TO DEFINE THE GAMIFICATION 3/3

Attività basata su progetti il cui prodotto è un gioco

Un gioco divertente da fare in classe

RIGHT!

Utilizza elementi simili ai giochi per motivare i ragazzi

You can drag the light to search through the darkness

Applicare i principi del gioco in classe

Aumentare la motivazione ed il coinvolgimento

ERROR!

Wrong! That statement is incorrect

TRY AGAIN

CORRECT IMAGE

Choose the image that most identifies with the logic of Gamification

start

Quale strumento rende oggi più divertente l'applicazione della gamification?

La chiave della Gamification

RIGHT!

Chi si avvicina di più alle logiche della Gamification?

RIGHT!

Come garantire l'imparzialità del contesto

RIGHT!

Una conseguenza delle attività di Gamification

RIGHT!

ERROR!

TRY AGAIN

compose the sentence

Move the words to compose the sentence correctly

START

compose the sentence correctly

GREAT!

THE FIRST NUMBER IS:

BACK TO INDEX

GREAT!

THE SECOND NUMBER IS:

BACK TO INDEX

GREAT!

THE THIRD NUMBER IS:

BACK TO INDEX

Enter the third word of the previously composed sentence

Enter password

You have reached the last step... Enter the password!

Enter password