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heavymetalmaths
rohlfo
Created on March 31, 2022
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Transcript
Time to turn up the volume!
12
In front of you are 12 amplifiers, but in which order should you turn them on?
Type in your solution with no gaps. So if you think the answer is 3, 5, 12, then you'd write 3512 into the box and click "check".
- Start at any amp you fancy. - Choose a clockwise or anti-clockwise direction - Step around the circle in that direction, and if you land on an amp with a number matching the step number, you click it to switch on. - repeat until all are turned on. click below for an example to help:
11
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10
Example
Reset page
10
11
Welcome to the 2022 Easter Mathisfaction! Hidden around the (outside) space are 11 easter egg puzzles to ffind. Upon submitting a correct answer , you will be rewarded with an easter egg. Can you collect all 11? Come back if you collected all ten for bonus puzzle? hunters and rabbits
Congratulations on solving all ten puzzles! Ready to turn it up to 11? Then click on the volume control!
10
Fussy little bunnies! A family of bunnies are having real issues with their children eating their vegetables! Five of the kids choose not to chew cabbage, five refuse cauliflower, and five even dislike carrots. Of those who chew cabbage, only four choose to chew carrots. Of those who chew carrots, only three will nibble caulifower. And of those who will eat cauliflower, only two will also indulge cabbage. Only one bunny is not at all choosey, and is happy to eat anything. How many little bunnies are in this family?
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10
The Easter bunny was struggling to carry so many chocolate eggs at once in a basket whilst hopping along. As anticipated, disaster struck, on one hop, the eggs fall out and end up rolling away down the hill. The bunny needs to now know how many eggs to replace, but can't remember exactly how many eggs were in the baset. The only thing the (rather mathematical) bunny remembers is that when dividing the eggs by 2, 3, 4, 5 or 6, there was always 1 egg left over. However, when dividing by 7 it worked perfectly. What is the least number of eggs that the bunny had in their basket?
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10
10
Oh dear, my chocolate egg has fallen into a hole in the ground. Oh - that's strange, it seems the hole is a perfect y=x2 graph! On top of that, by egg which now lies sideways looks like a circle which fits in perfectly. What is the equation of circle which touches the parabola etc
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10
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"There's my bunny!" Nikk says "where?"you reply "oh, you know, the one where the number of rabbits to the right of it multiplied by the number of rabbits to the left is 3 less than it would have been if my rabbit had been 3 places to the right of where it is" you roll your eyes, but then set about trying to find out which one it is
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Nikk would like between 1000 and 2000 chocolate eggs! the only condition is, he would like to be able to stack them in a nice tower, like in the examples to the right. Which single number between 1000 and 2000 must he avoid so that this is possible?
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10
10 to 100 people attended a mathisfaction event in person(!) Towards the end of the event, those who haven't left early decide it's time for a chocolate kick and go for a rather awkward mathematical procedure of everyone sharing a chocolate egg with everyone else. [example] It turned out that the number of whole chocolate eggs required was exactly half the amout needed if everyone had stayed until the end. How many people attended in total?21 at the party, and 6 leave early.
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10
Nikki is practicing some designs he's thinking of using for egg painting. As you may know, he quite likes the {8/3} star polygon. He started with this shape [black lines] and then proceeded to just extend some lines which formed the blue squares and green kites. If the area of one blue square is 1, what is the area of one green kite? [answers to 3 decimal places]
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answer sqrt(2)+1
10
Chocolate egg eating competition! You challenge Nikki to a chocolate egg eating competition with the following rules: you both attempt to eat 10 in one minute. If one person succeeds and the other fails, then that person wins. If both succeed (or both fail), then you have to go again until there is a winner! The probability of you succeeding is always 4/5, and the probability of Nikki succeeding is always 2/3 What is the probability that you win? answer 2/3
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10
Hoardes of Easter Bunnies have been throughout the last few weeks, and keeping them enclosed and somewhat seperated has been tricky! Nikki has three square pices of fencing [which can magically fit perfectly together at any crossing]. In the example to the right, the three pieces create five enclosers. The question is, what is the maximum number of enclosers one could create with these three square pieces?
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10
honesty box:if you genuinely solved it, click here. then, "are you sure, or just want to see the final prize?"
10
Didn't work
You found Gniflhor's spare lute! Click on it to take it with you.
lute
Gniflhor's wardrobe has a strange inscription on it, I wonder what it means?
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towel
Amongst all sorts of clothes and objects, you ffind Gniflhor's travel towel! Click on the towel to take it with you.
Element to scratch To group with a genially PICTURE (can't be a shape) to change it to a scratchable picture or to erase. The element can be copied and pasted and grouped to different elements
NOTES The element "à gratter" must be placed on or under the picture with correct sizing (otherwise the picture will be deformed). The picture is not really erased but has become transparent. You can't make the elements under the picture interactive. Do not place the picture too close to the sides.
Element SIZE OF THE COIN: Optional element to define the size of the "eraser". Just place on the slide.
cowbell
Gniflhor's cowbell! How did that end up here? Click on the cowbell to take it with you.
Writing letters within the below shapes and then using the shapes around each letter to make a code:
Pigpen Cipher
Dice Cipher
The dice Cipher uses symbols which look like dice to represent letters:
Write the alphabet out, twice, but the second time you write it underneath going backwards from Z. That means: A=Z B=Y etc until Z=A
Atbash
Fold a piece a paper a few times. Now write a message vertically on the folded lines. horizontally, fill in normal text to hide the code letters.
Ceaser wheel
the wheel can let you choose which letter you want to reprent 'a' or similar, and it lines up what all the other letters should be:
Animal code
Write a paragraph on anything you like, but embedded inside at intervals of your choosing, include the name of an animal. The word directly after an animal name is the word you want to be recorded. So you could hide an entire sentence behind animal words.
Folded lines
Code book
Morse code
probably the first one which springs to mind when thinking about 'codes'
A1Z26
Each letter in the alphabet is assigned a number. A=1 B=2 etc until Z=26
[click to turn the page]
place the tokens using following conditions: - there must be the same amount of each style in every row and column - no more than 3 tokens in a row of the same style
slightly harder 6x6
Easy 4x4
drop/drag tokens:
copy this to get direct link to a page, then preview to get link
General template 1/2
variable
Group with object to show when the switch is on.
One of these two yellow boxes HAS TO BE used on each page using the TAKIT.
variable
Group with object to hide when the switch is on.
All these elements can be duplicated. They must be grouped with a text box containing the name of the variable. Can be grouped with a Genially object except for another text box! Ungroup from the variable name to resize the boxes, but then group again
variable
The state of the variables is only kept for one session.
Group or put on top of the switch to switch it on.
or
variable
Group or put on top of the switch to switch it off.
The state of the variables is maintained from one session to another (same browser)
variable
Automatically resets the switch to off, put it on the title page. Play and playtest from here.
General template 2/2
variable
Sets the variable to OK if the group is "active" (feedback from another extension for example)Use it on the page where the object is used - group with e.g. DND ON1 button
variable
Resets the variable if the group is "active" (feedback from another extension for example)Use it on the page where the object is used - group with e.g. DND on1 button
variable
Automatically sets the variable to OKPut anywhere on a page. As soon as the player gets to the page, the variable is turned on.
variable
Automatically resets the variable.Put anywhere on a page. As soon as the player gets to the page, the variable is turned on.
General template 2/2
Make copies of the template pages for each of your objects, and rename "variable" with the name of you object. Don't group with any text apart from the variable name . You can ungroup from the variable name to resize the boxes, but then group again
variable
This resets everything. Put it on the title page (start games and playtests from that page)
variable
Group this with a picture of the object in the inventory and put it on every page
variable
On the page where you pick the object up, group this with the object lying on the ground.
Put one of the yellow boxes on every page
variable
On the page where you pick the object up, layer this on top of object lying on the ground (don''t group).
variable
Don't need this, instead use template 2!
Template to pick up items
On the all pages (where you want the inventory to be visible), including the page where you pick up and the one where you use the item.
Make copies of the template pages for each of your objects, and rename "variable" with the name of you object. Don't group with any text apart from the variable name . You can ungroup from the variable name to resize the boxes, but then group again
On the introduction page
One of these yellow boxes
One of these yellow boxes
One of those black boxes for each of your objects, grouped with the name of the object (instead of "Variable"). It automatically switches off all objects. Place it on a page that will be skipped when the players continue the game on another day (if the orange fonctions box is used).
variable
One of these green boxes for each of your item, grouped with the name of the item (instead of "variable") and with a picture of the item in the inventory.
variable
Template to pick up items 2/3
On the page where you pick up the item
One of these yellow boxes
variable
Group this with the picture of the item lying on the ground
variable
layer this on TOP of the picture of the item lying on the ground (don't need to be grouped with it)
Template to pick up items 3/3
On the page where you use the item
variable
Black box and ON1 button grouped together, somewhere on the page. This will take the item out of the inventory and back onto the ground.
Group this with the object in the inventory. Then turn on "drag element"
Use OBJECT1, CIBLE1 etc. for all pages where an object is used,except if you are using two objects on the SAME page - see next page.
Group this with the picture of the key hole/the locked box
Group this with the picture of the locked box or anything else you want to disappear when the key is used.
Group this with the picture of the open box or anything else you want to appear when the key is used.
This yellow box NEEDS to be on the page.
Template to pick up items 3a
If you are using several objects on the SAME page, use different set of these coloured boxes for each object and locked box. If you want an overall reward to appear/disappear when all items have been used, then group it with one of the two black boxes below (but all keys will need to be collected first and then used one after another without leaving the page).
Don't forget to add a yellow box to the page
Needs to be anywhere in the page
DUPLICABLE ELEMENTS - will be visible in preview mode but will be invisible in presentation mode!
Either
Element to be grouped with image requiring adjustment by raising the lens
Or
Element to be grouped with image requiring adjustment by lowering the lens
Optional item to be grouped with an image of a broken lens or similar when max zoom is reached
Optional item to be grouped with the object to be displayed when in focus
+ button (lowering the lens-> risk of breakage) on long click
- Button (Lens up) on long click