Curiosity
Variety
Autonomy
Tone/Climat
Encouragement
It relates to tasks based on relevant news, new advancements or discoveries, or expert opinions in a current issue that generate intrigue and surprising unknowns and unveils the interest of the the participants.
It is about generating a feeling of belonging to a interconnected community by using techniques like ice-breakers, self-introduction trhough a forum, welcoming and presention of an activity, as well as encouraging the expression of expectations and opinions within a climate of safety and comfort.
Key principle in online learning, autonomy is fostered by activities that allow flexibility and provide options, and that use scaffolding techniques like self-assessement, accesibility of resources, guidelines, and all kind of methodological tools.
It establishes the importance of varying the activities to avoid monotony and allowing the development of different skills, the attention to different learning styles, and the promotion of enjoyment.
It deals with the provision of sustained online feedback and follow-up, as well as continous emotional and intellectual stimulus by way of examples, suggestions, constructive criticism, support and recognition.
e-tivities design principles
10
Yielding products
Relevance
Tension
Engagement
Interactivity
Activities should be of sufficient challenge (games, competitions) or based on discrepancy or controversy (debates, research on topics) thus creating a convenient tension that helps keeping the participation and the attention alive.
All activities should formulate learning objectives and identifiable learning outcomes and ouptuts, giving clear orientations for the generation of verifiable knowledge, demonstration of kills and/or development of tangible products embodying knowledge application and showing how the invested effort is productive and goes beyond the activity itself.
It is about creating tasks that provide opportunities for collaboration and interaction. The students form a community that may work in teams, discuss issues, propose ideas and solutions that are built together as a result of continuous sinergy.
Activities should be meaningful and authentic, well contextualized, connected to the social and/or professional sphere, and interesting enough to be perceived and valued by students as relevant to their development.
Proposed activities should require some effort, personal investment, and commitment to others as a way to keep a sustained rythm and increased and visible individual and group progress.
Infography based on Bonk, CJ. & Khoo, E. (2014) Adding Some
TEC-VARIETY
100+ Activities for Motivating
and Retaining Learners Online
Guàrdia, L. & Maina, M (2020)
e-tivities Design Principles
Lou Guardia
Created on March 21, 2022
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Transcript
Curiosity
Variety
Autonomy
Tone/Climat
Encouragement
It relates to tasks based on relevant news, new advancements or discoveries, or expert opinions in a current issue that generate intrigue and surprising unknowns and unveils the interest of the the participants.
It is about generating a feeling of belonging to a interconnected community by using techniques like ice-breakers, self-introduction trhough a forum, welcoming and presention of an activity, as well as encouraging the expression of expectations and opinions within a climate of safety and comfort.
Key principle in online learning, autonomy is fostered by activities that allow flexibility and provide options, and that use scaffolding techniques like self-assessement, accesibility of resources, guidelines, and all kind of methodological tools.
It establishes the importance of varying the activities to avoid monotony and allowing the development of different skills, the attention to different learning styles, and the promotion of enjoyment.
It deals with the provision of sustained online feedback and follow-up, as well as continous emotional and intellectual stimulus by way of examples, suggestions, constructive criticism, support and recognition.
e-tivities design principles
10
Yielding products
Relevance
Tension
Engagement
Interactivity
Activities should be of sufficient challenge (games, competitions) or based on discrepancy or controversy (debates, research on topics) thus creating a convenient tension that helps keeping the participation and the attention alive.
All activities should formulate learning objectives and identifiable learning outcomes and ouptuts, giving clear orientations for the generation of verifiable knowledge, demonstration of kills and/or development of tangible products embodying knowledge application and showing how the invested effort is productive and goes beyond the activity itself.
It is about creating tasks that provide opportunities for collaboration and interaction. The students form a community that may work in teams, discuss issues, propose ideas and solutions that are built together as a result of continuous sinergy.
Activities should be meaningful and authentic, well contextualized, connected to the social and/or professional sphere, and interesting enough to be perceived and valued by students as relevant to their development.
Proposed activities should require some effort, personal investment, and commitment to others as a way to keep a sustained rythm and increased and visible individual and group progress.
Infography based on Bonk, CJ. & Khoo, E. (2014) Adding Some TEC-VARIETY 100+ Activities for Motivating and Retaining Learners Online
Guàrdia, L. & Maina, M (2020)