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Perkins V I&M

Christine Cherry

Created on March 13, 2022

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Transcript

Perkins IV Innovation and Modernization

START

Maker-Centered Learning

Integrated Curricula and Course Pathways

esports

Career Technical EducationEquity for students Business Partnerships Essential Skills Cross-Curricluar Connections

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STEM Educational Concepts Across Curricular Silos

Maker-Centered Learning

Benefits

  • Project-based learning approach
  • Solves real world problems
  • Fosters collaboration and leadership roles
  • Academic and technical knowledge attained
  • Design Thinking is embeded in the work
  • Curriclum is integrated
  • Business partner(s) is helping drive this work
  • Resiliency building

+ INFO

esports-Based Curriculum and Pathways

esports Ecosystem

Interest-driven learning in the context of esports can connect students to social-emotional skills and standards-based content covered in class

STEM Learning Through NASEF

Benefits

  • Connection of passions for esports into careers that are meaningful
  • Common core courses are integrated with an outward focus on esports
  • Each domain has an outlined curriculum pathway
  • Students find real world application to coursework

+ INFO

Spyder Lab Impact on Teaching

"I would say it's greatly impacted my teaching. It's giving me a lot of new energy. "

Scot Hansen, Saddleback High School

What does the data tell us?

esports Goals Makerspace Goals

  • Spyder 3D Labs installed
  • 100% of eligible makerspace cohorted students continued in the pathway
  • 90% of makerspace cohorted students are on target to graduate

  • 15 Integrated Programs of Study
  • 3 Integrated modules for esports and maker centered learning
  • 100% of esports cohorted students are on target to graduate

Data Presentation

Essential Skills

Thank You!