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Gaming Addiction - Presentation

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Created on February 8, 2022

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Transcript

PRESENTATION

game addiction

Start

team

George Bradnam

iqbal cheema

Navdeep labana

manjot dhillon

Index

GAME ADDICTION

GAMBLING

WHAT DEFINES 'GAMING'

LOOTBOX INT

STEREOTYPES

TIMELINE

LOOTBOX REG

STATISTICS

PRO & CONS

REDUCING

IMPACTS

QUOTE

EXAMPLE

CASES

GAMING TODAY

REFERENCES

VIDEO

EMPLOYMENT

JOB TITLES

What defines 'gaming'

  • Gaming refers to playing videogames through console, PC or mobile
  • Gaming has evolved from the ages of arcades to video games on a range of different platforms.
  • Gaming has an extensive price range, going from £250 to £2000 +

timeline

1980s

2000s

1970s

1990s

With introduction and possiblity of the internet came an era of companies such as Nintendo developing consoles to 'online game'.

After internet speeds progressively improving, Sega Dreamcast for the first console to begin the showcase of what 'online gaming' is capable of accomplishing.

Atari develop their first iteration of a console, labelled as the Atrai 2600.

Allan Alcorn, Atari engineer develops training exercise called or populary known as 'Pong'.

ADVANTAGES AND DISADVANTAGES OF GAMING

DISADVANTAGES

ADVANTAGES

  • A variety of games can be considered 'casual' to 'hardcore/intense.' given history, as indicated in games such as World of Warcraft(most often large MMO), such a large consumption of video games has led to the death of people.(Devansh Chopra, 2018)
  • Gaming sessions that prolong for multiple hours can lead to low physical activity, more time to focus on the game and completion of the game's objective. Additionally, have a strong correlation with junk-food consumption, as generally speaking, most prefer to get a 'quick' snack. Avoid losing any playtime, thereby having a potential risk with diet. (Tuulia Puolitaival, 2020)
  • In industry, video games are used as a teaching element (Virtual Reality). Through Modelling and simulations, student can understand complex designs and the development process. (Andrea Frank, 2017)
  • In terms of analysis for a large quantity of complex data, gaming can make participants understand the underlying scenario and the relation of different game objects. Through appropriately crafted situations that include preliminary information, complex data can be made as a game with several goals. To contribute to the game, participants must understand the data to reach the goal states. (Andrea Frank, 2017)

Every age has its storytelling form, and video gaming is a huge part of our culture. You can ignore or embrace video games and imbue them with the best artistic quality. People are enthralled with video games in the same way other people love the cinema or theatre

Andy Serkis

What is gaming today?

Lans

Esports Tournament

Gaming Cafe

Game Testing

Arcades

Game Development

employment

The UK games industry has seen a 54% increase in full time employment from 2016 to 2019. The number grew from 47,730 to 73,370 in just three year, and as the time goes on the employment rate will continue to increase to meet the constant request for new video games.

54%

Job titles

Salary Range: £32,498 per year - Average

Game Designers

Software Developers and Computer Programmers

Salary Range: £45,174 per year - Average

Salary Range: £37,843 per year - Average

Animators and Other Artists

Salary Range: £28,805 per year - Average

Audio Engineers

Salary Range: £19,954 per year - Average All based on Feb 2022 (United Kingdom) - Indeed

Video Game Testers

TRUTH

STEREOTYPE

  1. Games have shown to be as harmful as showing any form of contact with a screen
  2. Games improve hand-eye coordination along with a fast problem solving
  3. Online games require gamers to collaborate in order to achieve the objective
  1. Games damage eyesight
  2. Games don't teach anything
  3. Games make kids more anitsocial

VS

Introduction

WHAT IS GAME ADDICTION

STATISTICS

70%

People being treated in the first NHS Clinic for Gaming Disoder aged 18 or younger

people being treated in the NHS Clinic for Gaming Disorder that are male

90%

3-4%

Gamers addicted to gaming in 2020

30%

Gamers in the UK that have skipped shower to play games in 2021

sTATISTICS OF GAMERS

Internet users that played videogames in 2021 (first half of the year)

IMPACTS

The impact on the personality varies depending on the video game one is playing.

Some of the physical consequences of video game addiction can lead to social consequences as well. For instance, an addicted gamer who loses sleep because he’s playing so much simply doesn’t have the energy to invest in relationships. Lack of sleep may also make the individual irritable and difficult to be around.

People who are addicted to gaming encounter situations like this all the time; situations in which they must choose whether to interact with the real world or continue living in their virtual one. Sadly, the real world often doesn’t prevail.

The lack of social interaction that results from obsessive gaming can have long-term social consequences. An addicted teenager won’t develop effective social skills, which will hinder their ability to develop and maintain healthy relationships in college and beyond. Suddenly, he’s 21 but has the social skills of a 15-year-old.

CASES

CASE 03

CASE 02

CASE 01

"In an incident from Nashik (in the northwest region of Maharashtra), a 14-year-old boy, Akash Ostwal, allegedly attempted suicide in a fit of anger by consuming poison after his mother took away his mobile phone because she did not want him to play the PUBG game because he was spending so much time on it."

"A young adult from Chhindwara (in the central Indian state of Madhya Pradesh) was allegedly so engrossed in playing PUBG that he drank acid thinking it was a bottle of water. He underwent a successful intestinal operation performed by Dr. Manan Gogia and has since recovered."

"A 15-yearold Indian boy (Abhinav Jayant) ran away from his Patel Nagar home in Delhi (north India) on March 11. The boy’s father (Rajeev Kumar Jayant) claims his son was Bbrainwashed^ by his online PUBG teammates. A preliminary investigation by the police reported that Abhinav was chatting with someone on PUBG and that the most recent messages said he would continue chatting using a different screen name. At the time of writing (April 21), Abhinav had still not returned home."

Mamun, M.A., Griffiths, M.D.

ViDEO

Gaming addiction can have many form, therefore we have provided an example of behaviour lead by gaming addiction

+ info

Video games are bad for you? That's what they say about rock-n-roll

Shigeru Miyamoto (Video game designer)

Violent video games played in public places are a tiny fraction of the media violence to which modern American children are exposed. Tiny - and judging from the record of this case, not very violent compared to what is available on television and in movie theatres today.

Richard Posner (Jurist)

If Pac-Man had af fected us as kids, we'd all be running around in dark rooms, munching pills and listening to repetitive electronic music.

Marcus Brigstocke (Comedian)

Gambling in video games

Loot boxes such as you can purchase or obtain a loot box. Loot boxes are treasure chests or card packs, and when you open them, you earn a reward for use in the game. For example, 'the reward may be new in-game weapons, skins, or cards, and sometimes you can be lucky enough to win rare items'. These rare items can then in some cases be exchanged for real money or gambled with on third party websites

Kristiansen. Søren, (2020)

LOOT box interaction

Bought key and unlocked loot boxes:

Not engaged with loot boxes:

33%

31%

Male

Male

84%

4%

Female

Female

Sold items obtained from a loot box:

Obtained loot boxes:

18%

65%

Male

Male

1%

14%

Female

Female

Kristiansen. Søren, (2020)

of 1137 responses 50.6% male and 49.5% female (12-16 yrs)

LOOTBOX REGULATIONS around the world.

Hover the Icons to see regulations!

James D. Sauer, (2019)

Reducing gambling in-game.

One method of limiting gambling is called 'pre-commitment limit-setting'. This involves 'users specifying (voluntarily or compulsorily), before engaging in gambling, the maximum they would like to spend. Once reached, this limit triggers a reminder message and a cooling-off period in which the player is unable to gamble further.

'unlike traditional gambling platforms gamers cannot bypass the limit-based restriction simply by switching to a different game—rewards are game-specific.'

James D. Sauer, (2019)

Over spending on video games

2021

Dad finds $6000 bill after child spends money on in-app purchases

2020

6-year-old racked up $16K on mom’s credit card playing video games

2020

University student spends £3000 of savings on Fifa packs

As you can see from the examples above its not uncommon for children to be spending life changing amounts of money on 'free' games and apps. In addition while the large majority of these purchases are small children that doesnt mean that adolescents and young adults arent vulnerable.

THANKS!

References

Mamun, M.A., Griffiths, M.D., 2019. The Psychosocial Impact of Extreme Gaming on Indian PUBG Gamers: the Case of PUBG (PlayerUnknown’s Battlegrounds). International journal of mental health and addiction, 19(6), pp.2170–2174. 10.1007/s11469-019-00102-4.

Anon (2018) FIRST NHS GAMING ADDICTION CLINIC IS ANNOUNCED. 91 (7), 8–8.

Kim, D. et al. (2022) Adolescent Internet gaming addiction and personality characteristics by game genre. PloS one. [Online] 17 (2), e0263645–e0263645.

Prospects.ac.uk. (2019). Video game careers | Prospects.ac.uk. [online] Available at: https://www.prospects.ac.uk/jobs-and-work-experience/job-sectors/information-technology/video-game-careers.

Puolitaival, T., Sieppi, M., Pyky, R., Enwald, H., Korpelainen, R. and Nurkkala, M. (2020). Health behaviours associated with video gaming in adolescent men: a cross-sectional population-based MOPO study. BMC Public Health, 20(1). ‌

REFERENCES

Chopra, D., Sharma, E., Garg, A. and Kumar, S. (2017). Comparison Between Gaming Consoles and Their Effects on Children. Advances in Intelligent Systems and Computing, pp.577–583. ‌

Criddle, C. (2021). UK’s first gaming addiction centre swamped by demand during pandemic. Financial Times. [online] 21 Dec. Available at: https://www.ft.com/content/14ba3a5a-8d3b-49bb-bddd-d157d09c9863. ‌

Anon, (n.d.). Gaming Addiction – CAMHS. [online] Available at: https://hampshirecamhs.nhs.uk/issue/gaming-addiction/. ‌

Kristiansen. Søren, (2020). Loot box engagement and problem gambling among adolescent gamers: Findings from a national survey. Available at: https://www.sciencedirect.com/science/article/pii/S0306460319310007#t0005

James D. Sauer, (2019). Loot box limit-setting: a potential policy to protect video game users with gambling problems? Available at: https://onlinelibrary.wiley.com/doi/10.1111/add.14583