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Gamification
Nelson Jaramillo
Created on January 10, 2022
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Transcript
Gamification
Program
Warm up
Introduction
Example of gamification tools
Recommendations
Warm up
Let's answers some questions from a puzzle
Watch
Gamification in corporations
Gamification
The gamification can be defined as the use of elements (and design) of games in non-related game contexts (Deterding, 2011).
Benefits of gamification
1. Makes learning fun and interactive.
2. Creates an addiction to learning.
3. Gives learners the opportunity to see real-world applications.
4. Gamification enhances the learning experience.
Gamification elements
Components
Dynamics
Mechanics
Emotions, curiosity, frustration, progression and relationship.
Competition, turns, challenge and rewards
Combats, badgets, points, avatars, leaderboard, etc.
Players
Achievers
Explorers
Socializers
Killers
They are willing to discover and learn new things
They look for clear objectives
They like to collaborate with others
They love to compete and win
Bartle (2008).
Let's experience some gamified activities
Gamilab
Gamilab is an online platform where you can find and create easy, fun and educational games. Gamilab uses game elements to motivate and engage players to learn faster and better, and to be more involved in their learning.
+ info
QuizWhizzer
QuizWhizzer is a quiz creation tool that sends players racing on a track you choose. When finished, teachers receive a game result spreadsheet with player names and results from each question.
+ info
Genially
Genially is a media creation platform focused on designing and sharing media creations and presentations of all kinds. From the dashboard, students can start from blank or predesigned templates organized into 12 types, including videos, infographics, interactive images, quizzes, and more.
learning apps
Easy to use website to create interactive activities that allows you to include text, image, audio and video. Additionally , there is a repository created by other users and organized by subject. It is a very motivating and fun tool for students.
Educaplay
Educaplay is an online tool that lets you create many online educational multimedia activities. The site is free to use and eliminates the need for using different software programs to do different things.
baamboozle.com
flippity.net
educandy.com
classtools.net
Cokitos.com
jeopardylabs.com
Recommendations
- Start with easy games and try them out first.
- Establish clear objectives.
- Transform the learning abilities and knowledge through games.
- Propose a challenging task.
- Establish rules.
- Create a badge system.
- Take the risk and encourage students to learn by having FUN.
Extra sources
https://www.cerebriti.com/ http://www.cyberkidz.es/ https://www.vedoque.com/ http://roble.pntic.mec.es/arum0010/index.htm https://education.minecraft.net/
425K
Thanks a lot!
Bibliography
https://raccoongang.com/blog/gamification-education-and-its-examples/ Concepts of gamification https://blogs.ntu.edu.sg/hss-second-language-acquisition/wiki/chapter-10/ https://docs.google.com/forms/d/10TpqdWVxl90cUCk2W_fFbDe5qe6sLlFwU6ypNEOHPJk/edit
