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Gamification

Nelson Jaramillo

Created on January 10, 2022

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Transcript

Gamification

Program

Warm up

Introduction

Example of gamification tools

Recommendations

Warm up

Let's answers some questions from a puzzle

Watch

Gamification in corporations

Gamification

The gamification can be defined as the use of elements (and design) of games in non-related game contexts (Deterding, 2011).

Benefits of gamification

1. Makes learning fun and interactive.

2. Creates an addiction to learning.

3. Gives learners the opportunity to see real-world applications.

4. Gamification enhances the learning experience.

Gamification elements

Components

Dynamics

Mechanics

Emotions, curiosity, frustration, progression and relationship.

Competition, turns, challenge and rewards

Combats, badgets, points, avatars, leaderboard, etc.

Players

Achievers

Explorers

Socializers

Killers

They are willing to discover and learn new things

They look for clear objectives

They like to collaborate with others

They love to compete and win

Bartle (2008).

Let's experience some gamified activities

Gamilab

Gamilab is an online platform where you can find and create easy, fun and educational games. Gamilab uses game elements to motivate and engage players to learn faster and better, and to be more involved in their learning.

+ info

QuizWhizzer

QuizWhizzer is a quiz creation tool that sends players racing on a track you choose. When finished, teachers receive a game result spreadsheet with player names and results from each question.

+ info

Genially

Genially is a media creation platform focused on designing and sharing media creations and presentations of all kinds. From the dashboard, students can start from blank or predesigned templates organized into 12 types, including videos, infographics, interactive images, quizzes, and more.

learning apps

Easy to use website to create interactive activities that allows you to include text, image, audio and video. Additionally , there is a repository created by other users and organized by subject. It is a very motivating and fun tool for students.

Educaplay

Educaplay is an online tool that lets you create many online educational multimedia activities. The site is free to use and eliminates the need for using different software programs to do different things.

baamboozle.com

flippity.net

educandy.com

classtools.net

Cokitos.com

jeopardylabs.com

Recommendations

  • Start with easy games and try them out first.
  • Establish clear objectives.
  • Transform the learning abilities and knowledge through games.
  • Propose a challenging task.
  • Establish rules.
  • Create a badge system.
  • Take the risk and encourage students to learn by having FUN.

Extra sources

https://www.cerebriti.com/ http://www.cyberkidz.es/ https://www.vedoque.com/ http://roble.pntic.mec.es/arum0010/index.htm https://education.minecraft.net/

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Thanks a lot!

Bibliography

https://raccoongang.com/blog/gamification-education-and-its-examples/ Concepts of gamification https://blogs.ntu.edu.sg/hss-second-language-acquisition/wiki/chapter-10/ https://docs.google.com/forms/d/10TpqdWVxl90cUCk2W_fFbDe5qe6sLlFwU6ypNEOHPJk/edit