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Capturing and generating facial motion
Энхбилэг Нямсүрэн
Created on December 23, 2021
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Transcript
CAPTURING AND GENERATING FACIAL MOTION
PRESENTATION BY 406 N.ENKHBILEG
START
Table of Contents
INTRODUCTION
Background
scope
Research
CONCLUSION
Abstract
This thesis explores the background of the motion capture method of facial animation techniques along with the implementation of motion capture on the face model.
Introduction
Computer facial animation is primarily an area of computer graphics. The methods for generating and animating images applied to a character face.
Development of computer graphics for facial animation started in the early 1970s.
Techniques for better facial motion SIMULATION
KEYFRAMING
MOTION CAPTURE
which involves a live actor wearing a specially designed suit with visually distinctive “nodes” on each part of the body.
in which the animator creates several distinct frames to represent a single motion.
COMPUTER GRAPHIC AND MATEMATIC
1.
4.
Translation movement
Scaling
2.
Reflection
3.
Rotation
Controlling 3D character using OPENCV
OpenCV- Open Source Computer Vision Library
the vincent model of blender
Blender as a powerful open-source software provides modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.
Blender has its scripting API which is run in Python language. It allows writing add-ons, generating user interface layouts, and import, export of file formats.
THANK YOU
for your Consideration