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Capturing and generating facial motion

Энхбилэг Нямсүрэн

Created on December 23, 2021

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Transcript

CAPTURING AND GENERATING FACIAL MOTION

PRESENTATION BY 406 N.ENKHBILEG

START

Table of Contents

INTRODUCTION

Background

scope

Research

CONCLUSION

Abstract

This thesis explores the background of the motion capture method of facial animation techniques along with the implementation of motion capture on the face model.

Introduction

Computer facial animation is primarily an area of computer graphics. The methods for generating and animating images applied to a character face.

Development of computer graphics for facial animation started in the early 1970s.

Techniques for better facial motion SIMULATION

KEYFRAMING

MOTION CAPTURE

which involves a live actor wearing a specially designed suit with visually distinctive “nodes” on each part of the body.

in which the animator creates several distinct frames to represent a single motion.

COMPUTER GRAPHIC AND MATEMATIC

1.

4.

Translation movement

Scaling

2.

Reflection

3.

Rotation

Controlling 3D character using OPENCV

OpenCV- Open Source Computer Vision Library

the vincent model of blender

Blender as a powerful open-source software provides modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.

Blender has its scripting API which is run in Python language. It allows writing add-ons, generating user interface layouts, and import, export of file formats.

THANK YOU

for your Consideration