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GraphoGame
ISpeak
Sharpen
Uchi.ru
SkillGym
Natterhub
eSquirrel
MOBiDYS
Dobrain
EarlyBird Education
Kimple Education
Classum
Inspire High
LightUp
Beagle Learning
cocohub.ai
Find Solution AI
LearnWiz
Bodhi AI
Mosabi
9ijaKids
Developers in Vogue
M-Lugha
gidimo
Zenius
Nedu
Amy.app
Thought Africa
BRAVE UP!
Lessonspace
Poliglota
Finalists Track winners
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GraphoGame
ISpeak
Sharpen
Uchi.ru
SkillGym
Natterhub
eSquirrel
MOBiDYS
Dobrain
EarlyBird Education
Kimple Education
Classum
Inspire High
LightUp
Beagle Learning
cocohub.ai
Find Solution AI
LearnWiz
Bodhi AI
Mosabi
9ijaKids
Developers in Vogue
M-Lugha
gidimo
Zenius
Nedu
Amy.app
Thought Africa
BRAVE UP!
Lessonspace
Poliglota
Finalists Track winners
Grapho Game
ISpeak
Sharpen
Uchi.ru
SkillGym
Natterhub
eSquirrel
MOBiDYS
Dobrain
EarlyBird Education
Kimple Education
Classum
Inspire High
LightUp
Beagle Learning
cocohub.ai
chunks.ai
LearnWiz
Bodhi AI
Mosabi
9ijaKids
Developers in Vogue
M-Lugha
gidimo
Zenius
Nedu
Amy.app
Thought Africa
BRAVE UP!
Lessonspace
Poliglota
2021 Winners
- 1st place - SkillGym
- First Runner-up - EarlyBird Education
- Second Runner-up - Grapho Game
Grapho Game
ISpeak
Sharpen
Uchi.ru
SkillGym
Natterhub
eSquirrel
MOBiDYS
Dobrain
EarlyBird Education
Kimple Education
Classum
Inspire High
LightUp
Beagle Learning
cocohub.ai
chunks.ai
LearnWiz
Bodhi AI
Mosabi
9ijaKids
Developers in Vogue
M-Lugha
gidimo
Zenius
Nedu
Amy.app
Thought Africa
BRAVE UP!
Lessonspace
Poliglota
GESAwards 2021 Special Track Winners
- Next Gen Higher Education - Beagle Learning
- Hybrid Learning, Personalize it, Print it! - Classum
- Leveraging EdTech to Address learning differences - 9ijaKids
- That’s Geography! Cultivating Empathy for the Earth - Mosabi
- R&D Cutting-Edge Learning Solutions - LearnWiz
- Voice Assistants empowering Learning - ISpeak
- The New Age Learners - Sharpen
- Unboxing School - Lessonspace
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This virtual showroom provides you with the opportunity to get to know all the Finalists of GESAwards 2021 and vote for your favorite! GESAwards is the largest EdTech competition and community in the world (+6000 companies). A joint venture between all main EdTech organizations from around the world representing the 6 continents, led by MindCET. +1300 companies applied in 2021, and 30 were selected as finalists. Join all winners and partners on January 20 at 2:00PM GMT, and take part in this unique global event!
Contact us:
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Popular vote Winner for GESAwards Final 2021
Zenius Education
Indonesia
Description
Zenius is a freemium learning platform which emphasizes critical thinking rather than rote memorization. We aim to spark the love of learning in everyone, everywhere, and to question everything.
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BRAVE UP!
Finalist from: Chile
Description
Software to prevent, predict and detect bullying and cyberbullying.
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Bodhi AI
Finalist from: India
Description
A Platform for teachers to grow their institute with their own brand name and for students to get their doubts solved 1 on 1 from experts. One of our USPs is that a teacher can create his own white labelled platform within 2 minutes and go live to his students.
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cocohub.ai
Finalist from: Israel
Description
In CoCoHub, we bring chatbots to life: We empower you with all the tools, knowledge and resources you need to create a human-like conversational experience. Our platform provides an end-to-end solution for chatbot building, testing and publishing, and uses Conversational Components, mini-chatbots that achieve conversational goals, as customizable building blocks - in order to give your chatbot a personality.
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Developers in Vogue
Finalist from: Ghana
Description
DiV Careers is a learning and employment-oriented service that operates via online and physical sessions. We create both an online and physical platform for all African women with the zeal to pursue a tech career to explore our learning courses and curriculum and the resources and also have access to personal trainers, mentors, and coaches. Our platform is also for all tech organizations and other organizations that need to recruit talent to find these talents on DiV Careers platform.
Contact us:
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Dobrain
Finalist from: South Korea
Description
Changing children's lives is the fastest way to innovate the future. (c)Dobrain is a moon-like solution where children all over the world can look up and see the same thing. It is a solution that allows all children to be easily tested, treated, and educated through technology and ideas.
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EarlyBird Education
Finalist from: USA - Massachusetts
Description
EarlyBird transforms students’ lives through the early detection of reading difficulties, including dyslexia. Developed at Boston Children’s Hospital in partnership with faculty at the Florida Center for Reading Research, EarlyBird brings together all the relevant predictors of reading in one easy-to-administer assessment.
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eSquirrel GmbH
Finalist from: Austria
Description
eSquirrel offers a complete blended learning platform with extensive learning analytics for teachers, trainers, institutions, and companies. We developed a solution that is much more fun (gamification), way more interactive and allows students to challenge each other. Also, teachers and course instructors profit by saving time not having to tediously correct homework or tests.
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Find Solution AI
Finalist from: China
Description
Chunks.AI is an AI powered private video channel which enable people teach and learn anywhere with auto video editing and auto transcript summary. It allows tutors and creators to share the learning and teaching across the world with passive income every day.
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Gidi Mobile Limited
Finalist from: Nigeria
Description
A low-cost, mobile-friendly platform, that adapts to the on-the-go, on-the-move preference of high school learners and makes it easy and fun for them to master their high school curriculum anytime and from anywhere. While delivering quality and engaging learning, we connect learners to other learners in a safe and social environment, and have the ultimate vision of delivering opportunities to our willing learners, and the capacity required to take advantage of them.
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Grapho Game
Finalist from: Finland
Description
GraphoGame is a personalized and captivating phonics tool that teaches and trains letters, letter sounds, and blending with the result of achieving basic literacy in children as effectively as one-to-one teacher instruction.
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Kimple Education
Finalist from: Spain
Description
Kimple is a platform that helps teachers’ upskilling with dynamics to promote students' skills development and emerging content learning.
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M-Lugha
Finalist from: Kenya
Description
M-lugha App is an offline, multilingual mother tongue based offline Apps that aims at helping rural learners acquire basic literacy and numeracy by using their respective indigenous languages.
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MOBiDYS
Finalist from: France
Description
AI for cognitive impairments, MOBiDYS makes reading accessible to dyslexic people, thanks to a digital innovation: an artificial intelligence able to adapt existing books in FROG format, an epub 3 with audio and assistive technology dedicated to cognitive impairments. MOBiDYS provides the only inclusive online library, with books that are actually studied at school.
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Natterhub
Finalist from: United Kingdom
Description
We teach children to be safe and kind digital citizens. Using an immersive digital environment that looks and feels like social media, Natterhub’s lessons equip children with the tools to become empathetic, resilient online users. We train teachers and support schools throughout their Natterhub relationship so they are empowered to provide impactful, meaningful digital literacy across the primary age range.
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Nedu
Finalist from: Brazil
Description
We use Big Data Analytics to facilitate the individual monitoring of students. Thus, teachers and coordinators can anticipate students' needs. Increasing academic success, student retention and management efficiency.
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Thought Africa
Finalist from: South Africa
Description
To help your children develop thinking skills for jobs that don’t exist yet and to lead them to become the Thought Leaders and Innovators of our future world.
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Zenius Education
Finalist from: Indonesia
Description
Zenius is a freemium learning platform which emphasizes critical thinking rather than rote memorization. We aim to spark the love of learning in everyone, everywhere, and to question everything.
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LightUp
Finalist from: USA - California
Description
LightUp is tackling the twin scourges of one-size-fits-all education and traditional static learning materials unfit for the blending learning future. Developed by a team of Stanford teachers and engineers, Halo AR is a tool enabling all educators to enrich their textbooks, handouts, and more with contextualized augmented reality overlays.
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9ijaKids
Finalist from: Nigeria
Description
9ijakids is an affordable online learning platform that provides adaptive learning for k-12 African students (whose parents earn less than $10 per day)’ individual learning needs using what they love - games. 9ijakids leverages artificial intelligence to offer rich modular gamified content that provides each child with personalized and fun educational content.
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Mosabi
Finalist from: Sierra Leone
Description
Mosabi's engaging, mobile education platform helps underserved emerging market citizens and MSME learners improve decisions and behaviors on their business activities, on digital resources, and on money. Gamified technical skill modules are layered upon that core curriculum and prompted to the right learners at the right time through AI and machine learning.
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Classum
Finalist from: South Korea
Description
CLASSUM is an interactive communication platform for higher education and corporate learning. Through a cloud-based platform where course members can connect via posts, lives sessions, chats, and unique interactions, CLASSUM offers seamless communication to enhance all learning environments, online or in-person. Learners can freely interact on CLASSUM, engaging in Q&A and discussions through text and other media that fit their communication needs in this digital age.
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Lessonspace
Finalist from: South Africa
Description
Lessonspace is the easiest way to teach online. Real time audio and video embedded within a collaborative classroom environment allows tutoring companies to grow their online user base at minimal cost, and helps schools and colleges transition into hybrid learning environments. Collaborative whiteboards, documents, and code editors means our customers have been able to teach everything from ECD literacy and numeracy, all the way to university level computer science, and everything in between (even music lessons!).
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Beagle Learning
Finalist from: USA - Massachusetts
Description
Beagle’s online learning platform helps higher education institutions retain students and train critical problem-solving skills using modern student-led methods. Institutions purchase prebuilt Beagle curriculums designed around their specific subject matter. Their most popular program right now is Make it Matter, an open inquiry persistence program where students work in small groups over the course of a semester or year to learn about and take action on a local community challenge they care about.
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ISpeak
Finalist from: Lithuania
Description
iSpeak App is a mobile learning app for language students and teachers. We are currently working with the English language. Using a social-media format, teachers can create interactive video lessons in a matter of seconds. Lessons display on video interactions that help learners practice their pronunciation and consolidate their fluency. With a focus on built-in voice recognition, we boost the development of language production skills. Students navigate and explore content in the same way that they use their social media apps.
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Poliglota
Finalist from: Chile
Description
the Poliglota method uses technology to combine the best practices of the industry with a fully social approach. The platform allows people to learn online through an immersive experience of learning, in personalized group sessions, led by expert coaches.
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Uchi.ru
Finalist from: Russia
Description
UCHi.Ru is the biggest Russian educational online platform, where 8 million students from all regions of Russia study school subjects interactively following an individually created trajectory, learn programming and goal setting, improve their soft skills, prepare for the National tests and the Basic state examination, as well as take part in Russian and international Olympiads.
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SkillGym
Finalist from: Switzerland
Description
We provide a Digital Role Play platform allowing people to practice critical conversations. We leverage AI, interactive cinema and Augmented Reality to provide a safe digital environment where people can practice critical conversations (with pre-recorded actors managed by AI) and reflect in real-time on the impact of the acted behaviors. The ultimate implementation of the learning-by-doing approach.
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Sharpen
Finalist from: United Kingdom
Description
Sharpen is the future of note taking. Imagine if Zoom and Evernote had a love child with time travel. Sharpen revolutionises learning through collaborative note taking and time stamping, enabling learners to travel back to key learning moments anytime, anywhere.
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Inspire High
Finalist from: Japan
Description
Inspire High is an EdTech program which connects teens with the world’s leading creative minds from all around the world. We have invited stimulating individuals such as Audrey Tan, Taiwan's Digital Minister, a Maasai elder, a founder of a school for women in Afghanistan, a filmmaker who lost her memory, a robotics Engineer, a Firefighter on the frontline of bushfiresand and many others at the cutting edge of their fields.
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LearnWiz
Finalist from: Japan
Contact us:
Canopylab
Robotical
Idialogue
eSquirrel
Skillgym
Teuida
Lightup
UpStrive
Developers in Vogue
Mosabi
learning factory
Lightbulb
GESA 2021
mindcetyr
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Transcript
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General Info
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GraphoGame
ISpeak
Sharpen
Uchi.ru
SkillGym
Natterhub
eSquirrel
MOBiDYS
Dobrain
EarlyBird Education
Kimple Education
Classum
Inspire High
LightUp
Beagle Learning
cocohub.ai
Find Solution AI
LearnWiz
Bodhi AI
Mosabi
9ijaKids
Developers in Vogue
M-Lugha
gidimo
Zenius
Nedu
Amy.app
Thought Africa
BRAVE UP!
Lessonspace
Poliglota
Finalists Track winners
Watch the event
Map view
POpular vote
General Info
List of startups
General Info
Popular vote
List of startups
Watch the event
Map view
GraphoGame
ISpeak
Sharpen
Uchi.ru
SkillGym
Natterhub
eSquirrel
MOBiDYS
Dobrain
EarlyBird Education
Kimple Education
Classum
Inspire High
LightUp
Beagle Learning
cocohub.ai
Find Solution AI
LearnWiz
Bodhi AI
Mosabi
9ijaKids
Developers in Vogue
M-Lugha
gidimo
Zenius
Nedu
Amy.app
Thought Africa
BRAVE UP!
Lessonspace
Poliglota
Finalists Track winners
Grapho Game
ISpeak
Sharpen
Uchi.ru
SkillGym
Natterhub
eSquirrel
MOBiDYS
Dobrain
EarlyBird Education
Kimple Education
Classum
Inspire High
LightUp
Beagle Learning
cocohub.ai
chunks.ai
LearnWiz
Bodhi AI
Mosabi
9ijaKids
Developers in Vogue
M-Lugha
gidimo
Zenius
Nedu
Amy.app
Thought Africa
BRAVE UP!
Lessonspace
Poliglota
2021 Winners
Grapho Game
ISpeak
Sharpen
Uchi.ru
SkillGym
Natterhub
eSquirrel
MOBiDYS
Dobrain
EarlyBird Education
Kimple Education
Classum
Inspire High
LightUp
Beagle Learning
cocohub.ai
chunks.ai
LearnWiz
Bodhi AI
Mosabi
9ijaKids
Developers in Vogue
M-Lugha
gidimo
Zenius
Nedu
Amy.app
Thought Africa
BRAVE UP!
Lessonspace
Poliglota
GESAwards 2021 Special Track Winners
Watch the event
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POpular vote
General Info
List of startups
General Info
Popular vote
List of startups
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General Info
This virtual showroom provides you with the opportunity to get to know all the Finalists of GESAwards 2021 and vote for your favorite! GESAwards is the largest EdTech competition and community in the world (+6000 companies). A joint venture between all main EdTech organizations from around the world representing the 6 continents, led by MindCET. +1300 companies applied in 2021, and 30 were selected as finalists. Join all winners and partners on January 20 at 2:00PM GMT, and take part in this unique global event!
Contact us:
Watch the event
Map view
POpular vote
List of startups
General Info
General Info
Popular vote
List of startups
Watch the event
Map view
Popular vote Winner for GESAwards Final 2021
Zenius Education
Indonesia
Description
Zenius is a freemium learning platform which emphasizes critical thinking rather than rote memorization. We aim to spark the love of learning in everyone, everywhere, and to question everything.
Contact us:
Watch the event
Map view
POpular vote
General Info
List of startups
General Info
Popular vote
List of startups
Watch the event
Map view
List of Startups
Watch the event
Map view
POpular vote
List of startups
General Info
General Info
Popular vote
List of startups
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Watch the event
Map view
POpular vote
List of startups
General Info
General Info
Popular vote
List of startups
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Map view
BRAVE UP!
Finalist from: Chile
Description
Software to prevent, predict and detect bullying and cyberbullying.
Contact us:
Watch the event
Map view
POpular vote
List of startups
General Info
General Info
Popular vote
List of startups
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Bodhi AI
Finalist from: India
Description
A Platform for teachers to grow their institute with their own brand name and for students to get their doubts solved 1 on 1 from experts. One of our USPs is that a teacher can create his own white labelled platform within 2 minutes and go live to his students.
Contact us:
Watch the event
Map view
POpular vote
List of startups
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General Info
Popular vote
List of startups
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cocohub.ai
Finalist from: Israel
Description
In CoCoHub, we bring chatbots to life: We empower you with all the tools, knowledge and resources you need to create a human-like conversational experience. Our platform provides an end-to-end solution for chatbot building, testing and publishing, and uses Conversational Components, mini-chatbots that achieve conversational goals, as customizable building blocks - in order to give your chatbot a personality.
Contact us:
Watch the event
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POpular vote
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General Info
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List of startups
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Developers in Vogue
Finalist from: Ghana
Description
DiV Careers is a learning and employment-oriented service that operates via online and physical sessions. We create both an online and physical platform for all African women with the zeal to pursue a tech career to explore our learning courses and curriculum and the resources and also have access to personal trainers, mentors, and coaches. Our platform is also for all tech organizations and other organizations that need to recruit talent to find these talents on DiV Careers platform.
Contact us:
Watch the event
Map view
POpular vote
List of startups
General Info
General Info
Popular vote
List of startups
Watch the event
Map view
Dobrain
Finalist from: South Korea
Description
Changing children's lives is the fastest way to innovate the future. (c)Dobrain is a moon-like solution where children all over the world can look up and see the same thing. It is a solution that allows all children to be easily tested, treated, and educated through technology and ideas.
Contact us:
Watch the event
Map view
POpular vote
List of startups
General Info
General Info
Popular vote
List of startups
Watch the event
Map view
EarlyBird Education
Finalist from: USA - Massachusetts
Description
EarlyBird transforms students’ lives through the early detection of reading difficulties, including dyslexia. Developed at Boston Children’s Hospital in partnership with faculty at the Florida Center for Reading Research, EarlyBird brings together all the relevant predictors of reading in one easy-to-administer assessment.
Contact us:
Watch the event
Map view
POpular vote
List of startups
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General Info
Popular vote
List of startups
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eSquirrel GmbH
Finalist from: Austria
Description
eSquirrel offers a complete blended learning platform with extensive learning analytics for teachers, trainers, institutions, and companies. We developed a solution that is much more fun (gamification), way more interactive and allows students to challenge each other. Also, teachers and course instructors profit by saving time not having to tediously correct homework or tests.
Contact us:
Watch the event
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POpular vote
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Find Solution AI
Finalist from: China
Description
Chunks.AI is an AI powered private video channel which enable people teach and learn anywhere with auto video editing and auto transcript summary. It allows tutors and creators to share the learning and teaching across the world with passive income every day.
Contact us:
Watch the event
Map view
POpular vote
List of startups
General Info
General Info
Popular vote
List of startups
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Gidi Mobile Limited
Finalist from: Nigeria
Description
A low-cost, mobile-friendly platform, that adapts to the on-the-go, on-the-move preference of high school learners and makes it easy and fun for them to master their high school curriculum anytime and from anywhere. While delivering quality and engaging learning, we connect learners to other learners in a safe and social environment, and have the ultimate vision of delivering opportunities to our willing learners, and the capacity required to take advantage of them.
Contact us:
Watch the event
Map view
POpular vote
List of startups
General Info
General Info
Popular vote
List of startups
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Grapho Game
Finalist from: Finland
Description
GraphoGame is a personalized and captivating phonics tool that teaches and trains letters, letter sounds, and blending with the result of achieving basic literacy in children as effectively as one-to-one teacher instruction.
Contact us:
Watch the event
Map view
POpular vote
List of startups
General Info
General Info
Popular vote
List of startups
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Kimple Education
Finalist from: Spain
Description
Kimple is a platform that helps teachers’ upskilling with dynamics to promote students' skills development and emerging content learning.
Contact us:
Watch the event
Map view
POpular vote
List of startups
General Info
General Info
Popular vote
List of startups
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M-Lugha
Finalist from: Kenya
Description
M-lugha App is an offline, multilingual mother tongue based offline Apps that aims at helping rural learners acquire basic literacy and numeracy by using their respective indigenous languages.
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MOBiDYS
Finalist from: France
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AI for cognitive impairments, MOBiDYS makes reading accessible to dyslexic people, thanks to a digital innovation: an artificial intelligence able to adapt existing books in FROG format, an epub 3 with audio and assistive technology dedicated to cognitive impairments. MOBiDYS provides the only inclusive online library, with books that are actually studied at school.
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Natterhub
Finalist from: United Kingdom
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We teach children to be safe and kind digital citizens. Using an immersive digital environment that looks and feels like social media, Natterhub’s lessons equip children with the tools to become empathetic, resilient online users. We train teachers and support schools throughout their Natterhub relationship so they are empowered to provide impactful, meaningful digital literacy across the primary age range.
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Nedu
Finalist from: Brazil
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We use Big Data Analytics to facilitate the individual monitoring of students. Thus, teachers and coordinators can anticipate students' needs. Increasing academic success, student retention and management efficiency.
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Thought Africa
Finalist from: South Africa
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To help your children develop thinking skills for jobs that don’t exist yet and to lead them to become the Thought Leaders and Innovators of our future world.
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Zenius Education
Finalist from: Indonesia
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Zenius is a freemium learning platform which emphasizes critical thinking rather than rote memorization. We aim to spark the love of learning in everyone, everywhere, and to question everything.
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LightUp
Finalist from: USA - California
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LightUp is tackling the twin scourges of one-size-fits-all education and traditional static learning materials unfit for the blending learning future. Developed by a team of Stanford teachers and engineers, Halo AR is a tool enabling all educators to enrich their textbooks, handouts, and more with contextualized augmented reality overlays.
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9ijaKids
Finalist from: Nigeria
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9ijakids is an affordable online learning platform that provides adaptive learning for k-12 African students (whose parents earn less than $10 per day)’ individual learning needs using what they love - games. 9ijakids leverages artificial intelligence to offer rich modular gamified content that provides each child with personalized and fun educational content.
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Mosabi
Finalist from: Sierra Leone
Description
Mosabi's engaging, mobile education platform helps underserved emerging market citizens and MSME learners improve decisions and behaviors on their business activities, on digital resources, and on money. Gamified technical skill modules are layered upon that core curriculum and prompted to the right learners at the right time through AI and machine learning.
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Classum
Finalist from: South Korea
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CLASSUM is an interactive communication platform for higher education and corporate learning. Through a cloud-based platform where course members can connect via posts, lives sessions, chats, and unique interactions, CLASSUM offers seamless communication to enhance all learning environments, online or in-person. Learners can freely interact on CLASSUM, engaging in Q&A and discussions through text and other media that fit their communication needs in this digital age.
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Lessonspace
Finalist from: South Africa
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Lessonspace is the easiest way to teach online. Real time audio and video embedded within a collaborative classroom environment allows tutoring companies to grow their online user base at minimal cost, and helps schools and colleges transition into hybrid learning environments. Collaborative whiteboards, documents, and code editors means our customers have been able to teach everything from ECD literacy and numeracy, all the way to university level computer science, and everything in between (even music lessons!).
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Beagle Learning
Finalist from: USA - Massachusetts
Description
Beagle’s online learning platform helps higher education institutions retain students and train critical problem-solving skills using modern student-led methods. Institutions purchase prebuilt Beagle curriculums designed around their specific subject matter. Their most popular program right now is Make it Matter, an open inquiry persistence program where students work in small groups over the course of a semester or year to learn about and take action on a local community challenge they care about.
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ISpeak
Finalist from: Lithuania
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iSpeak App is a mobile learning app for language students and teachers. We are currently working with the English language. Using a social-media format, teachers can create interactive video lessons in a matter of seconds. Lessons display on video interactions that help learners practice their pronunciation and consolidate their fluency. With a focus on built-in voice recognition, we boost the development of language production skills. Students navigate and explore content in the same way that they use their social media apps.
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Poliglota
Finalist from: Chile
Description
the Poliglota method uses technology to combine the best practices of the industry with a fully social approach. The platform allows people to learn online through an immersive experience of learning, in personalized group sessions, led by expert coaches.
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Uchi.ru
Finalist from: Russia
Description
UCHi.Ru is the biggest Russian educational online platform, where 8 million students from all regions of Russia study school subjects interactively following an individually created trajectory, learn programming and goal setting, improve their soft skills, prepare for the National tests and the Basic state examination, as well as take part in Russian and international Olympiads.
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SkillGym
Finalist from: Switzerland
Description
We provide a Digital Role Play platform allowing people to practice critical conversations. We leverage AI, interactive cinema and Augmented Reality to provide a safe digital environment where people can practice critical conversations (with pre-recorded actors managed by AI) and reflect in real-time on the impact of the acted behaviors. The ultimate implementation of the learning-by-doing approach.
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Sharpen
Finalist from: United Kingdom
Description
Sharpen is the future of note taking. Imagine if Zoom and Evernote had a love child with time travel. Sharpen revolutionises learning through collaborative note taking and time stamping, enabling learners to travel back to key learning moments anytime, anywhere.
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Inspire High
Finalist from: Japan
Description
Inspire High is an EdTech program which connects teens with the world’s leading creative minds from all around the world. We have invited stimulating individuals such as Audrey Tan, Taiwan's Digital Minister, a Maasai elder, a founder of a school for women in Afghanistan, a filmmaker who lost her memory, a robotics Engineer, a Firefighter on the frontline of bushfiresand and many others at the cutting edge of their fields.
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LearnWiz
Finalist from: Japan
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Canopylab
Robotical
Idialogue
eSquirrel
Skillgym
Teuida
Lightup
UpStrive
Developers in Vogue
Mosabi
learning factory
Lightbulb