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CANVAS GAMIFICATION

Olatz

Created on November 14, 2021

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Transcript

GAMIFICATION CANVAS

RELATION TO THE CURRICULUM

NarrativE

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COMPONENTS

Context

17 students from grade 4. One of them has disruptive behavior and another one has ADHD.

“Let's travel reading a new book!”. This slogan will be the introduction to the moment when students will start working with this project.

FORMAT In the classroom´s site there is a corner for this reading plan where all the students' reviews and activities will be added.

OBJECTIVESTo encourage reading thought curiosity and improve student´s reading comprehension.

The classroom´s space is quite limited but equipped with a smartboard, two whiteboards and the possibility to take 5th grade class´ laptops every afternoon. “ClassDojo” application will be used to motivate students with points regards.

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ASSESSMENT - Oral presentation. - Worksheets and activities. - Writings. - Any material on which the teacher can observe the student's work.

PLAYERS

Students will work individually and sometimes in groups in order to encourage teamwork.

CONTENTS -Read different types of books. - understand the general meaning of the book. - read and listen to book reviews done by other students. - the use of the school library.

TASKS -Read books. - book´s data with relevant information. - book reviews - oral presentation.

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LEVELS

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TIMING

Beginner and advanced. All the students will start in the first level (beginner) and as they move on doing the tasks assigned, they will get the advanced level.

The project starts in January, after Christmas holidays until Easter. Extendable to the 3rd term.

Based on @gamificatuaula