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EN #YouToo Citizen Games

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Created on June 17, 2021

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Transcript

#YouToo

Welcome in this e-learning module!

All pages include interactive elements. You can either look for them with your mouse or make them visible by using this button in the upper-right corner.On this page for example, click in the upper-right corner to go to the next page.

Have fun exploring and preparing a great activity for your students!

For a better experience, use the full-screen mode!

#YouToo

GAME TECHNICALITIES

CONTEXT & MAKING-OF

BACKGROUND

CyberharassmentGender & Sexism Cybersexism

Mini-game 1Mini-game 2 Mini-game 3

8 partnersCreation process Game story, in 2083

Have you seen the first three sections? Move on to the fourth part of this module!

Three NGO's and five universities across Europe have joined forces to deliver a serious game on the topics of cyberharrassment and cybersexism. This game is meant for middle-school students and is available in six languages. A teacher's manual and this module have been created to help teachers use the game in their class as a starting point for a discussion on cyberharassment. This project was financed by Erasmus+ and will remain free to use in the future.

Discover the creation process of the game:

05

04

03

01

02

Covid-19

MANUAL

FINAL GAME

PROTOTYPE

SURVEY

MOBILITY

09/21

07/21 - 08/21

04/21 - 06/21

11/19 - 02/20

03/21

Read the story behind the game!

#YouToo

#YouToo

For each of the three mini-games, discover:

Game 1

the gameinstructions

Game 2

a screenshot

Demo

(English only)

Game 3

#YouToo

Sexism

Cyberbullying

is an ‘‘individual’s attitudes, beliefs, and behaviors, and organizational, institutional, and cultural practices that either reflect negative evaluations of individuals based on their gender or support unequal status of women and men.’’ (Swim & Hyers, 2009, p. 407)

is "an aggressive and intentional act performed by a group or individual, using forms of electronic contact, in a repeated and prolonged manner against a victim who cannot easily defend themselves." (Smith et al, 2008)

Find here a sample of comments used in the second game (on cybersexism specifically). Try to organise them between bad and good comments!

Find here a sample of comments used in the first game (on cyberharrassment in general). Try to organise them between bad and good comments!

Read details and discover more concepts in our teacher's manual!

  • Sex & Gender
  • Gender role socialisation
  • Misperceptions
  • Fighting (cyber)sexism
  • Seven categories of cyberbullying
  • Six predictors on online harrassment
  • Bystander effect
  • Reacting to (cyber)harassment

DRAG EACH COMMENT TO ITS GROUP

You're a crybaby!

You're so ugly!

Don't listen to them!

Good game!

You look great!

CYBERBULLYING

GOOD COMMENTS

Go back to your jungle!

Be strong!

Leave some food for the rest of us!

Are you stupid or retarded?

You inspired me!

SOLUTION

DRAG EACH COMMENT TO ITS GROUP

Keep going!

It's such a girl thing!

Impressive!

Such a beautiful dress!

Boys don't cry!

CYBERSEXISM

GOOD COMMENTS

It's too risky for a girl!

She's such a warrior

You're painted like a clown!

Girl power!

Go back to your dolls!

SOLUTION

#YouToo

Chronologically organiseyour class activity!

SOLUTION

Drag and put the elements in the correct order.Then check if you are right in "solution".

Preparing the class: introducing the game concept and instructions

Organising two classroom set-ups: playing on computers and having space for a debate

Playing the game and encouraging students to think about its meaning

Lauching the debate: understanding of the game and of cyberharrassment

Discussing the causes and consequences of cyberharrassment and cybersexism

Identifying existing and possible ways to prevent and react to (cyber) harrassment

Got your session correctly organised? You're almost ready, well done! To make sure the students get the most of the game, find possible debate questions on next slide...

#YouToo

Debate questions

A proposal to guide the most important part of the class activity!

Solutions

Read more details in our teacher's manual!

What can you do as a witness? How can you react as a victim? What is the power of emojis? How can social networks prevent cyberbullying?

Consequences

How would you feel sending or receiving such messages? Can emojis be as harmful as words? What are the consequences of cyberbullying?

Definitions

What is a good or a bad comment ? What is cyberbullying? What means and forms? What is the difference between the first two games?

First impressions

How do you feel? What was happening? What did you understand? What is the topic of the game?

If you're ready to go,move on to the concluding slide!

Thank you for following this e-learning module!

#YouToo

Send us feedback!

Downloadthe manual!

Playthe game!

1800 666 666(Irish antibullying helpline)

Report bullying when you see it!