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EN #YouToo Citizen Games

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Created on June 17, 2021

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Transcript

#YouToo

For a better experience, use the full-screen mode!

Have fun exploring and preparing a great activity for your students!

Welcome in this e-learning module!

All pages include interactive elements. You can either look for them with your mouse or make them visible by using this button in the upper-right corner.On this page for example, click in the upper-right corner to go to the next page.

#YouToo

CyberharassmentGender & Sexism Cybersexism

Mini-game 1Mini-game 2 Mini-game 3

Have you seen the first three sections? Move on to the fourth part of this module!

8 partnersCreation process Game story, in 2083

BACKGROUND

GAME TECHNICALITIES

CONTEXT & MAKING-OF

#YouToo

Read the story behind the game!

Covid-19

09/21

05

MANUAL

07/21 - 08/21

04

FINAL GAME

04/21 - 06/21

03

PROTOTYPE

03/21

02

MOBILITY

11/19 - 02/20

01

SURVEY

Discover the creation process of the game:

Three NGO's and five universities across Europe have joined forces to deliver a serious game on the topics of cyberharrassment and cybersexism. This game is meant for middle-school students and is available in six languages. A teacher's manual and this module have been created to help teachers use the game in their class as a starting point for a discussion on cyberharassment. This project was financed by Erasmus+ and will remain free to use in the future.

(English only)

Demo

#YouToo

a screenshot

the gameinstructions

For each of the three mini-games, discover:

Game 3

Game 2

Game 1

#YouToo

  • Sex & Gender
  • Gender role socialisation
  • Misperceptions
  • Fighting (cyber)sexism
  • Seven categories of cyberbullying
  • Six predictors on online harrassment
  • Bystander effect
  • Reacting to (cyber)harassment

Find here a sample of comments used in the second game (on cybersexism specifically). Try to organise them between bad and good comments!

Find here a sample of comments used in the first game (on cyberharrassment in general). Try to organise them between bad and good comments!

Read details and discover more concepts in our teacher's manual!

Sexism

Cyberbullying

is "an aggressive and intentional act performed by a group or individual, using forms of electronic contact, in a repeated and prolonged manner against a victim who cannot easily defend themselves." (Smith et al, 2008)

is an ‘‘individual’s attitudes, beliefs, and behaviors, and organizational, institutional, and cultural practices that either reflect negative evaluations of individuals based on their gender or support unequal status of women and men.’’ (Swim & Hyers, 2009, p. 407)

GOOD COMMENTS

CYBERBULLYING

You're a crybaby!

You're so ugly!

Don't listen to them!

Good game!

You look great!

Go back to your jungle!

Be strong!

Leave some food for the rest of us!

Are you stupid or retarded?

You inspired me!

SOLUTION

DRAG EACH COMMENT TO ITS GROUP

GOOD COMMENTS

CYBERSEXISM

Keep going!

It's such a girl thing!

Impressive!

Such a beautiful dress!

Boys don't cry!

It's too risky for a girl!

She's such a warrior

You're painted like a clown!

Girl power!

Go back to your dolls!

SOLUTION

DRAG EACH COMMENT TO ITS GROUP

#YouToo

Playing the game and encouraging students to think about its meaning

Organising two classroom set-ups: playing on computers and having space for a debate

Got your session correctly organised? You're almost ready, well done! To make sure the students get the most of the game, find possible debate questions on next slide...

SOLUTION

Lauching the debate: understanding of the game and of cyberharrassment

Discussing the causes and consequences of cyberharrassment and cybersexism

Identifying existing and possible ways to prevent and react to (cyber) harrassment

Preparing the class: introducing the game concept and instructions

Drag and put the elements in the correct order.Then check if you are right in "solution".

Chronologically organiseyour class activity!

#YouToo

What can you do as a witness? How can you react as a victim? What is the power of emojis? How can social networks prevent cyberbullying?

Solutions

How would you feel sending or receiving such messages? Can emojis be as harmful as words? What are the consequences of cyberbullying?

Consequences

What is a good or a bad comment ? What is cyberbullying? What means and forms? What is the difference between the first two games?

Definitions

How do you feel? What was happening? What did you understand? What is the topic of the game?

First impressions

A proposal to guide the most important part of the class activity!

If you're ready to go,move on to the concluding slide!

Read more details in our teacher's manual!

Debate questions

#YouToo

1800 666 666(Irish antibullying helpline)

Report bullying when you see it!

Send us feedback!

Downloadthe manual!

Playthe game!

Thank you for following this e-learning module!