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HUMAN RIGHTS INFO

michelle olivar

Created on May 5, 2021

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Transcript

L ro ng lahi

Ating Buhayin!

PATINTERO

It involves two opposing teams, with one team preventing the other from coming through.

How to play:

- Each team is composed of 4 players. Winning the toss entitles the players on that team to be runners. The taggers stand 1,2,3, and 4. Number 1 can go anywhere to tag the runners. -Taggers 2,3, and 4 tag the runners as they cross the lines or as they get near them. -As soon as one of the runners crosses line 4, he returns to line 2 and call out "Tubig!" a point scored in favor of his team. In tagging, the taggers must have both feet on the line. -If a runner is tagged while crossing a line or while trying to cross, the teams exchange places. -The team with the highest point after 3 turnovers wins the game.

INFOGRAPHIC

Palo-sebo

It involves climbing a bamboo pole.

+ info

How to play:

-In the event, all players will not be able to reach for the banderas, scoring will be made by how far the players climb the bamboo with a 3 color band placed near the peak as indicator.

-Picking the wrong colored bandera means that player will repeat his climb until he picks the right one.

-4 bamboo poles aligned at a distance with 3 colored banderas placed at the peak. In every game an assigned colored bandera will be picked.

SIPA

IT INVOLVES A SHORTSTOCK AND A LONGER STICK, BEING HIT TOGETHER IN DIFFERENT STAGES. THE SCORE OF WHICH IS THE MEASURE OF THE STICK FROM ITS POSITION TO THE GOAL.

How to play:

-First team to play is determined by toss coin and his/her turn will start as he/she throws the washer.

-The flyer is kick up and down, until the ball touches the ground. Point is counted on every kick made.

-SIPA IS PLAYED BY TWO TEAMS AND BY USING A LEAD WASHER.

PITYAW (SYATO)

IT IS A GAME PLAYED WITH A LEAD WASHER FITTED WITH STRAW ROPE FOR AERODYNAMICS-THE WASHER IS HELD UP IN THE AIR AS LONG AS POSSIBLE USING KICKS, ELBOWS, AND KNEES.

How to play:

-It needs a long stick for whipping the short stick which in turn is a checker. -The checker is mediated between two stones or home bases. The first player throws the checker at the same time with the club. The thrower will go to it and repeat what was done first. -It will only stop when the checker is not hit while in the air.

LUKSONG TINIK AND LUKSONG LUBID

-It will only stop when checker is not hit while in the air.

It involves leaping ver hands and fingers or ropes

How to play:

How to play:

PITYAW (SYATO)

-Two players on the base sit facing each other, putting a foot forward and touching the other player’s foot. -Then, each member of the other team starts jumping over the feet. -When all members are done jumping over the feet, the players on the base add a hand at a time. The palm 1214and fingers are open wide above their feet. The same process is repeated until all the base players have piled their hands over. -When all the jumpers have successfully jumped over without hitting the hands of the base players, the game is repeated with the jumpers leaping over again. -If the mother’s children hit the hands of the base players, it’s considered a “fault” (an error). The mother then jumps for the erring child.

LUKSONG BAKA

IT INVOLVES LEAP-ROGGING OVER SOMEONE WHO IS IN VARYING POSITIONS, FROM PRONE FETAL POSITION TO A STANDING BENT OVER POSITION, WITH THE OBJRCT OF THE GAME AS GOING OVER THAT PERSON.

How to play:

-At the start of the game there should be one player that should be called “Taya” (It’) or in this game the “Bakang lala” (Cow). -The players should avoid contact or falling over the “Baka” player while jumping over. -The “Baka” player should start with a bend-down kneeling position (A “Baka” player bends over with his hands placed on his knees). - All players are to jump over the “Baka” until all the players have jumped. Once the 1st set of jumping over the “Baka” is done, the “Baka” player’s position will slowly rise-up after jumping over the “Baka” player. -Only the hands of the jumper may touch the back of the person who is bent over. If a player fails to avoid contact or fall over the “Baka”, he/she will replace the “Baka” player with a bend-down kneeling position (3), and the game continues until the all players decides to end the game.

1.Throw the stone on the marked area. Try to aim for number five. The player whose stone is nearest to the number five is the first to play and the stone furthest is the last one.2. The first player will throw the stone at the first box. Then, he will jump across the area without stepping in the first box. 3. Before he returns, he should pick up his stone, still, without jumping on the first box. 4.It’s the next player’s turn. He will only do what the first player did. 5.After all players get to turn. The first player will now throw his stone on the second box and repeat the procedure, now not stepping on the second box. 6.If a player steps on a line, they stop and let the next player try. They have to wait until their next turn to try again. 7. The first player to reach the last box wins.

PIKO

IT INVOLVES SERIES OF SKIPS AND HOPS OVER LINES DRAWN ON THE GROUND.

How to play:

-Have the first player toss the marker into the first square. It has to land within the square (with the number 1) without bouncing or touching the line of another square. -The player must then hop through the course, skipping the square with the marker in it. Each player must hop on one foot when they’re on single squares, and use two feet for squares that are side-by-side (placing one foot on each square.) When the player completes a round, he must toss the marker into the second square (with the number 2) and repeat the skipping pattern. -A player loses a turn if she steps on a line, misses a square with her marker, or loses her balance! The player that finishes the whole course (through square 10) wins!