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michelle olivar

Created on May 2, 2021

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Transcript

LARO NG LAHI

PATINTERO

Mechanics:1. The game is started with toss of a coin. Whoever wins becomes the passer.2. A time limit of two minutes is given to each team to score. 3. Once the limit elapses, the line guards assume the positions of the passer, and vice-versa. 4. Passers are suppose to cross the lines from the starting point and back. 5. Four line guards are positioned on the vertical line and one on the horizontal line of the court. Their feet always be on the line. 6. Line guards tag the passer with powered hands. 7. If any of the passer is tagged, the line guard immediately assumes the position of passer even if the 2-minute limit has not elapsed.

Pantintero is a native game in the Philippines that requires two teams with at least five players one each side. The object of the game is to block (harang) the players from the opposing team from passing.

Sipa is the Philippines' traditional native sport which predates Spanish rule.Mechanics:1. Sipa Mudansa or by kicking is played by two teams .2. To determine the first tosser & kicker (players), a toss coin will ensure. 3. Tosser stand facing kicker at a convenient distance. 4. A demarcation line is drawn 1 feet in front of the kicker. 5. Tosser throws a lobe toss to kicker, who will kick the fly at a distance. 6. Points will be made by measuring that distance where the Flyer landed using a measuring tape as measuring device. 7. Three tries for both teams will be allowed, with the farthest distance considered as point score. 8. In to event a kicker fails to hit the flyer, the kicker will forfeit his kick.

Let us Play!

SIPA

Subtitle

Mechanics: 1. This game can be played alone or by group. 2. Player/s need to draw a diagram that goes like this “small box 1, small box 2, small box 3, rectangle halved to 4 and 5, small box 6, rectangle halved to 7 and 8, small box 9, rectangle 10. 3. First, player/s must throw the marker (can be a stone, tile, anything solid) in ascending order; so he/she will start by throwing his/her marker on 1. 4. Then, he/she must not step on 1 and proceed on jumping with one leg on 2, one leg on 3, right left on 5 & left on 4 simultaneously, one leg on 6, right left on 8 & left on 7 simultaneously, one leg on 9, and both legs on 10. Take note that a player must only choose one leg to use! 5. Upon reaching 10, he/she must jump around and go backwards. 6. When he/she reaches 2 (the box after where he/she threw the marker), he/she must pick up the marker, then jump back to the starting point. 7. The game continues until the marker is thrown at rectangle 10. 8. Player/s who stumble, failed to throw the marker to the corresponding number, failed to retrieve the marker must skip his/her turn.

COME ON!

PIKO

Piko or hopscotch is one of the most famous Filipino games. It is a group game and can be played with as many people as you want.

Mechanics 1.Two players on the base sit facing each other, putting a foot forward and touching the other player’s foot. 2.Then, each member of the other team starts jumping over the feet. 3.When all members are done jumping over the feet, the players on the base add a hand at a time. The palm and fingers are open wide above their feet. The same process is repeated until all the base players have piled their hands over. 4.When all the jumpers have successfully jumped over without hitting the hands of the base players, the game is repeated with the jumpers leaping over again. 5.If the mother’s children hit the hands of the base players, it’s considered a “fault” (an error). The mother then jumps for the erring child.

LUKSONG TINIK

Luksong Tinik literally means “jumping over thorns” in English. It's a group game of two teams.

SYATO is a traditional Filipino game that makes use of two sticks, one longer than the other

Mechanics: 1.It needs a long stick for whipping the short stick which in turn is a checker. 2. The checker is mediated between two stones or home bases. 3.The first player throws the checker at the same time with the club. The thrower will go to it and repeat what was done first. 4.It will only stop when the checker is not hit while in the air.

Pityaw(syato)

Mechanics: 1. At the start of the game there should be one player that should be called “Taya” (It’) or in this game the “Bakang lala” (Cow). 2. The players should avoid contact or falling over the “Baka” player while jumping over. 3. The “Baka” player should start with a bend-down kneeling position (A “Baka” player bends over with his hands placed on his knees). 4. All players are to jump over the “Baka” until all the players have jumped. Once the 1st set of jumping over the “Baka” is done, the “Baka” player’s position will slowly rise-up after jumping over the “Baka” player. 5. Only the hands of the jumper may touch the back of the person who is bent over. If a player fails to avoid contact or fall over the “Baka”, he/she will replace the “Baka” player with a bend-down kneeling position (3), and the game continues until the all players decides to end the game.

LUKSONG BAKA

Luksong baka (English: Jump over the Cow) is a traditional Filipino game that originated from Bulacan.

+ Info

PALO-SEBO

Palo-sebo (from the Spanish stick/poase) is a traditional Filipino game. A local variant of the greasy pole, it is likely derived from the Spanish cucaña.

How to play Palo-sebo:1. 4 bamboo poles aligned at a distance with 3 colored banderas placed at the peak. 2. In every game an assigned colored bandera will be picked. 3. Picking the wrong colored bandera means that player will repeat his climb until he picks the right one. 4.In the event, all players will not be able to reach for the banderas, scoring will be made by how far the players climb the bamboo with a 3 color band placed near the peak as indicator.