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GAMIFICATION CANVAS

maitefrailecalvino

Created on April 28, 2021

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Transcript

GAMIFICATION CANVAS

01

03

COMPONENTs

05

08

Context

Timing

players

  • 5 groups of 5 students

2 classes of 55´

Students

Componets

  • Cards
  • level certificates
  • Riddles
  • Grade: 2nd Compulsory Secondary Education

levels

content

04

06

Motivation

Resources

  • Revising the contents they have learnt throughout the last unit.
  • Students ́ interests: motivational games, adventurous situations, cooperation.
  • Class, Teacher, Students.
  • Computers.
  • Senet boards
  • 4 levels

STORYTELLING

07

Scheme and tasks

  • To do the tasks related to the grammar to rewiew it and to find the clues which allow them to get to the next level.
  • Each clue is a level in the gamification.
  • To solve cooperatively tasks and clues .
  • While they are playing they know they are progressing, as they are able to get to the next clue by obtaining the card and the certificate of level.
  • Gamification in Egypt.

02

learning standards and key competences

  • Communication in a foreign language
  • Digital competence
  • Competence in learning to learn
  • Competence in showing initiative and enterprising spirit.
  • Social competence
  • Competence in knowledge and cultural expressions.
  • The students are expected to know how to apply all they have learnt during the teaching of the last unit.
  • They are expected to work cooperatively.
  • They are expected to speak in English throughout the whole game activity.

Rubric

  • Students' tasks.
  • Teacher' s rubric

Con la colaboración de @gamificatuaula