GAMIFICATION CANVAS
01
03
COMPONENTs
05
08
Context
Timing
players
2 classes of 55´
Students
Componets
- Cards
- level certificates
- Riddles
- Grade: 2nd Compulsory Secondary Education
levels
content
04
06
Motivation
Resources
- Revising the contents they have learnt throughout the last unit.
- Students ́ interests: motivational games, adventurous situations, cooperation.
- Class, Teacher, Students.
- Computers.
- Senet boards
STORYTELLING
07
Scheme and tasks
- To do the tasks related to the grammar to rewiew it and to find the clues which allow them to get to the next level.
- Each clue is a level in the gamification.
- To solve cooperatively tasks and clues .
- While they are playing they know they are progressing, as they are able to get to the next clue by obtaining the card and the certificate of level.
02
learning standards and key competences
- Communication in a foreign language
- Digital competence
- Competence in learning to learn
- Competence in showing initiative and enterprising spirit.
- Social competence
- Competence in knowledge and cultural expressions.
- The students are expected to know how to apply all they have learnt during the teaching of the last unit.
- They are expected to work cooperatively.
- They are expected to speak in English throughout the whole game activity.
Rubric
- Students' tasks.
- Teacher' s rubric
Con la colaboración de @gamificatuaula
GAMIFICATION CANVAS
maitefrailecalvino
Created on April 28, 2021
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Transcript
GAMIFICATION CANVAS
01
03
COMPONENTs
05
08
Context
Timing
players
2 classes of 55´
Students
Componets
levels
content
04
06
Motivation
Resources
STORYTELLING
07
Scheme and tasks
02
learning standards and key competences
Rubric
Con la colaboración de @gamificatuaula