ROBOTICS AND PROGRAMMING V
start
Block 1
Block 2
MOTION
Welcome to the last session of our programming block with Scratch. Today we will end the game by programming the movement of our predator.
Click this icon to start
WE WILL USE THE FOLLOWING BLOCKS
1. CONTROL
Remember that we use this block to modify actions performed by objects. We will use two different ones.
4. CONTROL
2. MOTION
WE WILL USE THE FOLLOWING BLOCKS
2. SENSING
Remember that we use this block to be able to touch objects and react to them.
4. CONTROL
2. MOTION
WE WILL USE THE FOLLOWING BLOCKS
3. LOOKS
Remember that we use this block to make our objects speak, change their disguise or to change the background.
WE WILL USE THE FOLLOWING BLOCKS
4. SOUND
We use this block to add sounds to our objects.
PASO A PASO
STEP BY STEP
STEP 3
STEP 1
STEP 4
STEP 2
SENSING
Watch the video to learn how to use this block
Click on the video
LOOKS
Watch the video to learn how to change the background.
Click on the video
SOUND
Watch the video to learn how to add sounds to your objects.
Click on the video
PROGRAM MOVEMENT: THE PREDATOR PURSUES ITS PREY
Click on the video
PROGRAM MOVEMENT: CHANGE OF COSTUME
Click on the video
SHARE YOUR PROJECT
You already have your game created. You just need to share it and teach other users to play.
Click on the video
PROGRAM MOVEMENT: CHANGE OF BACKGROUND
Click on the video
TODAY WE WILL CREATE...
LETS BEGIN!
We will use some blocks that you already know, and new ones, which we will explain in detail before we start programming.
Learn the new blocks
Review the blocks you already know
DUNK THE CLOWN!
start
This instruction belongs to the block called...
Control
Looks
Events
Good!
Remember that we use this block to start the program
Next
What is this block for?
To instruct an object to wait before performing another statement
To move an object
To start the program
Good!
Remember that we can modify the time we want the object to wait before taking another action.
Next
If I want a "Sprite" to move, I have to give it an instruction that says...
Say "Hello"
Go to X: 96 y: 150
Move 10 steps
Good!
This is the block...
Next
This instruction belongs to the block called...
Looks
Motion
Events
Good!
Next
What is this block for?
To make an object speak
To enter another instruction
To move an object
Good!
Next
If I want to change the disguise of an object, I have to use the block...
Next costume
The costume
Switch backdrop
Good job!
Leave the game
Play again
Try again!
PROGRAM!
Now that you know the blocks we need to move the predator and change the background, we are going to complete the programming. As always, we will go step by step, so follow them without skipping any.
Click here to get started
TASK: PROGRAM MOVEMENT USING THE COMPUTER KEYBOARD
- Program your predator to chase prey.
- You must perform two programms: One for movement and one to change the predator's costume.
- Program the background to change when the predator reaches its prey.
Good luck!
CONGRATULATIONS!
YOU HAVE ALREADY CREATED YOUR FIRST VIDEO GAME. YOU HAVE BECOME A GREAT PROGRAMMER.
100%
ROBOTICS AND PROGRAMMING V
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Created on March 3, 2021
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Transcript
ROBOTICS AND PROGRAMMING V
start
Block 1
Block 2
MOTION
Welcome to the last session of our programming block with Scratch. Today we will end the game by programming the movement of our predator.
Click this icon to start
WE WILL USE THE FOLLOWING BLOCKS
1. CONTROL
Remember that we use this block to modify actions performed by objects. We will use two different ones.
4. CONTROL
2. MOTION
WE WILL USE THE FOLLOWING BLOCKS
2. SENSING
Remember that we use this block to be able to touch objects and react to them.
4. CONTROL
2. MOTION
WE WILL USE THE FOLLOWING BLOCKS
3. LOOKS
Remember that we use this block to make our objects speak, change their disguise or to change the background.
WE WILL USE THE FOLLOWING BLOCKS
4. SOUND
We use this block to add sounds to our objects.
PASO A PASO
STEP BY STEP
STEP 3
STEP 1
STEP 4
STEP 2
SENSING
Watch the video to learn how to use this block
Click on the video
LOOKS
Watch the video to learn how to change the background.
Click on the video
SOUND
Watch the video to learn how to add sounds to your objects.
Click on the video
PROGRAM MOVEMENT: THE PREDATOR PURSUES ITS PREY
Click on the video
PROGRAM MOVEMENT: CHANGE OF COSTUME
Click on the video
SHARE YOUR PROJECT
You already have your game created. You just need to share it and teach other users to play.
Click on the video
PROGRAM MOVEMENT: CHANGE OF BACKGROUND
Click on the video
TODAY WE WILL CREATE...
LETS BEGIN!
We will use some blocks that you already know, and new ones, which we will explain in detail before we start programming.
Learn the new blocks
Review the blocks you already know
DUNK THE CLOWN!
start
This instruction belongs to the block called...
Control
Looks
Events
Good! Remember that we use this block to start the program
Next
What is this block for?
To instruct an object to wait before performing another statement
To move an object
To start the program
Good! Remember that we can modify the time we want the object to wait before taking another action.
Next
If I want a "Sprite" to move, I have to give it an instruction that says...
Say "Hello"
Go to X: 96 y: 150
Move 10 steps
Good! This is the block...
Next
This instruction belongs to the block called...
Looks
Motion
Events
Good!
Next
What is this block for?
To make an object speak
To enter another instruction
To move an object
Good!
Next
If I want to change the disguise of an object, I have to use the block...
Next costume
The costume
Switch backdrop
Good job!
Leave the game
Play again
Try again!
PROGRAM!
Now that you know the blocks we need to move the predator and change the background, we are going to complete the programming. As always, we will go step by step, so follow them without skipping any.
Click here to get started
TASK: PROGRAM MOVEMENT USING THE COMPUTER KEYBOARD
Good luck!
CONGRATULATIONS!
YOU HAVE ALREADY CREATED YOUR FIRST VIDEO GAME. YOU HAVE BECOME A GREAT PROGRAMMER.
100%