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CALL: ICTs for TEFL Gamification and Interactive Online Tools
S Camelo
Created on February 26, 2021
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Transcript
ICTS for TEFL: Gamification and Interactive Online Tools.
Dr. Sandra Camelo
Games used for serious purposes or “serious games”
"using game thinking and game mechanics to solve problems and engage users.”
"using game design elements in non-game contexts to motivate and increase activity and retention.”
“ludification of culture”
Gamification
(Deterding et al., 2011)
gameful design (designing for gamefulness, typically by using game design elements).
gamefulness (the experiential and behavioral quality)
gameful interaction (artifacts affording that quality),
Let's explore
Let's explore
Let's explore online tools:
https://quizizz.com/join/game/U2FsdGVkX189kEPyUu%252FHxfwHZVM%252B6JhJZZqkZuLPi6VLXGhiePA7JWMbWaZ2Jq0D?gameType=solo
Let's explore
Let's explore
Let's create a Kahoot or Quizizz
Let's create a Kahoot or Quizizz
https://docs.google.com/forms/d/e/1FAIpQLScvd70XSGF0jZq-7SHISSUQZtYJqEcFgYHPVIfoNKoTRSH4eA/viewform
online teaching
Distance Learning
Face to Face Learning
Virtual Learning
Digital Competence
Blended Learning
Online Learning
M-Learning Mobile Learning
E- Learning Elliott Maisie coined the term in 1999
VLEs Virtual Learning Environments
MALL Mobile Assisted Language Learning
LSM Learning Software Management
VWE Virtual Wolds for Education
CALL Computer Assisted Language Learning
CSCL Computer Supported Collaborative Learning
"Teachers need to integrate technology seamlessly into the curriculum instead of viewing it as an add-on, afterthought, or event.”
Heidi-Hayes Jacobs
integrating
technology
Using technological and digital tools to promotestudents' interactice, enriching, and engaging learning experiences
clear purpose
Having a is key.
with Bloom's Taxonomy
https://guildway.com/wp-content/uploads/2015/02/blooms-taxonomy-mastery-level-learning.png
https://chicmeek.files.wordpress.com/2014/01/blooms-taxonomy-and-windows-8-1-apps.jpg
- Live or pre-recorded lecture content
- Videos
- Quizzes
- Polls
- Simulations
- Games
- Interative activitities
Create online materials
Incoporate interactive engaging tools such as: Kahoot, Quizizz, Animaker, Mentimeter, Loom, Genial.ly , and Prezzi
Lets explore online tools:
https://view.genial.ly/5e70ee53158a4d0f5ab90097/interactive-image-the-school
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Consider also incorporating social media
Let's explore Additional Research and Related References
Archey, R. (2012) Reflections on personal learning environments: theory and practice. International Conference in New Horizons in Education. In: Procedia. Social and Behavioral Sciences. 55, 419-428 European Comission (2019) The Digital Competence Framework 2.0. Retrieved from: https://ec.europa.eu/jrc/en/digcomp/digital-competence-framework Fosnot, C. T., & Perry, R. S. (1996). Constructivism: A Psychological Theory of Learning. In C. T. Fosnot (Ed.), Constructivism: Theory, Perspectives, and Practice (pp. 8-33, 2nd ed.). New York: Teachers College Press. Siemens, G. (2005) Learning as Network Creation. E-Learning Space.org. Retrieved from: http://www.elearningspace.org/Articles/networks.htm Resources shared in Google Drive: https://drive.google.com/drive/folders/19a-JEF2R_wu8yy2XB6TT_dHEjx46Yst3?usp=sharing Commmunity Virtual Library in Library Land in Second Life http://maps.secondlife.com/secondlife/Cookie/204/224/22
Other Multimedia Resources
Do not be afraid to try new media and digital contents in your online materials
Are you ready?