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CALL: ICTs for TEFL Gamification and Interactive Online Tools

S Camelo

Created on February 26, 2021

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Transcript

ICTS for TEFL: Gamification and Interactive Online Tools.

Dr. Sandra Camelo

Games used for serious purposes or “serious games”

"using game thinking and game mechanics to solve problems and engage users.”

"using game design elements in non-game contexts to motivate and increase activity and retention.”

“ludification of culture”

Gamification

(Deterding et al., 2011)

gameful design (designing for gamefulness, typically by using game design elements).

gamefulness (the experiential and behavioral quality)

gameful interaction (artifacts affording that quality),

Let's explore

Let's explore

Let's explore online tools:

https://quizizz.com/join/game/U2FsdGVkX189kEPyUu%252FHxfwHZVM%252B6JhJZZqkZuLPi6VLXGhiePA7JWMbWaZ2Jq0D?gameType=solo

Let's explore

Let's explore

Let's create a Kahoot or Quizizz

Let's create a Kahoot or Quizizz

https://docs.google.com/forms/d/e/1FAIpQLScvd70XSGF0jZq-7SHISSUQZtYJqEcFgYHPVIfoNKoTRSH4eA/viewform

online teaching

Distance Learning

Face to Face Learning

Virtual Learning

Digital Competence

Blended Learning

Online Learning

M-Learning Mobile Learning

E- Learning Elliott Maisie coined the term in 1999

VLEs Virtual Learning Environments

MALL Mobile Assisted Language Learning

LSM Learning Software Management

VWE Virtual Wolds for Education

CALL Computer Assisted Language Learning

CSCL Computer Supported Collaborative Learning

"Teachers need to integrate technology seamlessly into the curriculum instead of viewing it as an add-on, afterthought, or event.”

Heidi-Hayes Jacobs

integrating

technology

Using technological and digital tools to promotestudents' interactice, enriching, and engaging learning experiences

clear purpose

Having a is key.

with Bloom's Taxonomy

https://guildway.com/wp-content/uploads/2015/02/blooms-taxonomy-mastery-level-learning.png

https://chicmeek.files.wordpress.com/2014/01/blooms-taxonomy-and-windows-8-1-apps.jpg

  • Live or pre-recorded lecture content
  • Videos
  • Quizzes
  • Polls
  • Simulations
  • Games
  • Interative activitities

Create online materials

Incoporate interactive engaging tools such as: Kahoot, Quizizz, Animaker, Mentimeter, Loom, Genial.ly , and Prezzi

Lets explore online tools:

https://view.genial.ly/5e70ee53158a4d0f5ab90097/interactive-image-the-school

Let's explore

Let's explore

Let's explore

Let's explore

Let's explore

Let's explore

Let's explore

Let's explore

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Consider also incorporating social media

Let's explore Additional Research and Related References

Archey, R. (2012) Reflections on personal learning environments: theory and practice. International Conference in New Horizons in Education. In: Procedia. Social and Behavioral Sciences. 55, 419-428 European Comission (2019) The Digital Competence Framework 2.0. Retrieved from: https://ec.europa.eu/jrc/en/digcomp/digital-competence-framework Fosnot, C. T., & Perry, R. S. (1996). Constructivism: A Psychological Theory of Learning. In C. T. Fosnot (Ed.), Constructivism: Theory, Perspectives, and Practice (pp. 8-33, 2nd ed.). New York: Teachers College Press. Siemens, G. (2005) Learning as Network Creation. E-Learning Space.org. Retrieved from: http://www.elearningspace.org/Articles/networks.htm Resources shared in Google Drive: https://drive.google.com/drive/folders/19a-JEF2R_wu8yy2XB6TT_dHEjx46Yst3?usp=sharing Commmunity Virtual Library in Library Land in Second Life http://maps.secondlife.com/secondlife/Cookie/204/224/22

Other Multimedia Resources

Do not be afraid to try new media and digital contents in your online materials

Are you ready?