ROBOTICS AND PROGRAMMING IV
START
Block 1
Block 3
MOTION
Block 2
Welcome to a new lesson of our programming block with Scratch. Today we will take one more step creating the movement of one of the characters in our game.
Click this icon to start
WE WILL USE THE FOLLOWING
BLOCKS
1. EVENTS
Remember that we use this block to start the program.
4. CONTROL
2. MOTION
WE WILL USE THE FOLLOWING
BLOCKS
2. MOTION
Remember that we use this block to move objects, change their direction or their position. We will use three different ones.
4. CONTROL
2. MOTION
WE WILL USE THE FOLLOWING
BLOCKS
3. LOOKS
Remember that we use this block to make our objects speak or change their "costume".
PASO A PASO
STEP BY STEP
STEP 3
STEP 1
STEP 4
STEP 2
EVENTS
To start the program, this time we will use this block.
Click on the video.
LOOKS
Watch the video to learn how to change the "costume" of your objects.
Click on the video.
PROGRAM MOVEMENT: "PRESS THE RIGHT ARROW"
Click on the video.
PROGRAM MOVEMENT: "PRESS THE LEFT ARROW"
Click on the video.
PROGRAM MOVEMENT: "PRESS UP ARROW"
Click on the video.
PROGRAM MOVEMENT: "PRESS DOWN ARROW"
Click on the video.
TODAY WE WILL CREATE ...
LETS BEGIN!
We will work using several blocks at the same time. We will begin by explaining the functions of each of them. Then we will carry out the complete programming.
LETS GO!
LETS PROGRAM!
Now that you know the blocks we need to move our prey, we are going to carry out the complete programming of the movement. As always, we will go step by step, so follow them without skipping any.
Click here to get started
TASK: PROGRAM MOVEMENT USING THE COMPUTER KEYBOARD
- Program your prey to move using the "right", "left", "up" and "down" arrows.
- You must start a different block for each address. Thus, you will obtain your programming in four blocks.
GOOD LUCK!
TO BE CONTINUED...
CONGRATULATIONS! YOU HAVE ALREADY TAKEN ONE MORE STEP TO BECOME A GREAT PROGRAMMER. KEEP IT UP!
75%
ROBOTICS AND PROGRAMMING IV ENGLISH
CRIEC
Created on February 2, 2021
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Transcript
ROBOTICS AND PROGRAMMING IV
START
Block 1
Block 3
MOTION
Block 2
Welcome to a new lesson of our programming block with Scratch. Today we will take one more step creating the movement of one of the characters in our game.
Click this icon to start
WE WILL USE THE FOLLOWING BLOCKS
1. EVENTS
Remember that we use this block to start the program.
4. CONTROL
2. MOTION
WE WILL USE THE FOLLOWING BLOCKS
2. MOTION
Remember that we use this block to move objects, change their direction or their position. We will use three different ones.
4. CONTROL
2. MOTION
WE WILL USE THE FOLLOWING BLOCKS
3. LOOKS
Remember that we use this block to make our objects speak or change their "costume".
PASO A PASO
STEP BY STEP
STEP 3
STEP 1
STEP 4
STEP 2
EVENTS
To start the program, this time we will use this block.
Click on the video.
LOOKS
Watch the video to learn how to change the "costume" of your objects.
Click on the video.
PROGRAM MOVEMENT: "PRESS THE RIGHT ARROW"
Click on the video.
PROGRAM MOVEMENT: "PRESS THE LEFT ARROW"
Click on the video.
PROGRAM MOVEMENT: "PRESS UP ARROW"
Click on the video.
PROGRAM MOVEMENT: "PRESS DOWN ARROW"
Click on the video.
TODAY WE WILL CREATE ...
LETS BEGIN!
We will work using several blocks at the same time. We will begin by explaining the functions of each of them. Then we will carry out the complete programming.
LETS GO!
LETS PROGRAM!
Now that you know the blocks we need to move our prey, we are going to carry out the complete programming of the movement. As always, we will go step by step, so follow them without skipping any.
Click here to get started
TASK: PROGRAM MOVEMENT USING THE COMPUTER KEYBOARD
GOOD LUCK!
TO BE CONTINUED...
CONGRATULATIONS! YOU HAVE ALREADY TAKEN ONE MORE STEP TO BECOME A GREAT PROGRAMMER. KEEP IT UP!
75%