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Epic Games Presentation
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Created on November 1, 2020
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Transcript
Epic Games
start
Roméo Racine
03/11/2020
Epic Games
index
History
Leadership
Products
Unreal Engine
Ethics
Key figures
Customers
Partners
Benefits
Thanks
Polemics
Competitors
History
1991
Potomac Computer Systems
1992
Epic MegaGames
1999
Epic Games
History
Stockholm
Montreal
U.K.
Seattle
China
Japan
Berlin
Cologne
CARY
Korea
Oceania
Leadership
Tim sweeney
kim libreri
Mark rein
Tencent
Second owner after Mr. Sweeney
Chief executive officer (CEO)
Chief technology officer (CTO)
Vice-president (VP) and co-founder
Products
Unreal Engine
Epic Games Store
Twinmotion
Video games
Unreal Engine
Graphics
Animations
Designs
Cinematics
Unreal Engine
Unreal First Poster
Unreal Recent Poster
Unreal Chara-Design
Unreal Gameplay
Ethics
FREE CREATIVY
NO MONEY ISSUE
HELP SELF-DEVELOPERS
Ethics
Comparison of the commission taken to any transaction on both Steam and Epic Games
Ethics
fortnite
The Support a creator panel of the item shop of Fortnite
Epic games store
The Support a creator panel in a game purchase in Epic Games Store
Key figures
5.000.000 $/person
15% of the market share
5.000.000.000 $
17.000.000.000 $
+1.000 persons
Customers
ubisoft
square enix
Electonic arts
Rainbow Six, Splinter Cell, ...
Final Fantasy, Thief, ...
Bullestorm, Mirror's Edge, ...
kamu
quixel
Partners
Chair entertainment
psyonix
Texture creation tool
Security tool
CLOUDGINE
Video games developer
Software developer
Cloud developer
Benefits
Benefits
Competitors
EPIC GAMES STORE
STEAM
VS
Competitors
UNREAL ENGINE
UNITY
VS
Polemics
12%
30%
Polemics
Polemics
THANKS !