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WHAT I LEARNED FROM GAMES TO BOOST MOTIVATION IN MY CLASS

David Ruiz

Created on September 19, 2020

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Transcript

WHAT I LEARNED FROM GAMES

WHAT I LEARNED FROM GAMES

TO BOOST MOTIVATIONIN THE CLASSROOM

PRESS START

TABLE OF CONTENTS

Learning by playing?

SUMMING UP

GAMIFICATION

QUESTIONS?

games In education

EXAMPLES

THANKS!

GAME BASED LEARNING

TOOLS

Learning by playing

We start learning by playing from the first days of our life...When and why we stopped this habit and began to separate learning and playing?

The first day we enter a school is the first day we begin to difference between funny times and learning (serious) times...

The OLDER THE STUDENT, THE FEWEST THE FUNNY TIMES AT SCHOOL...

AND THIS IS A BIG MISTAKE...

OUR BRAIN WORKS BETTER IN A FUNNY ENVIRONMENT

(Click on the brain to know more)

wHERE CAN I LEARN ABOUT CREATING A FUNNY ENVIRONMENT?

WHAT ABOUT GAMES?

Games in education

Ok! Games can be the key to make my classes funnier and better but... How can we take advantage of games in the school?

There are two main ways of taking advantage from games in our classroom:

GAME BASED LEARNING

GAMIFICATION

GAME BASED LEARNING

GBL IS THE USE OF ACTUAL GAMES WITH EDUCATIONAL OBJECTIVES. THIS CAN BE EXISTING BOARDGAMES, VIDEOGAMES... OR specificALLY CREATED ONES.

Two options...

Click on the images to learn more

GAME BASED LEARNING

SERIOUS GAMES

EXAMPLES:

Click on the images to learn more

BREAKOUTEDU ESCAPEROOM

CENTER OFINTEREST

RPG

GAMIFICATION

EVERYBODY LIKES PLAYING, ok, But... what makes us love games so much?

DEFINITION

A good bibliographic research on the topic can make us find hundreds of definitions of gamification.Here you can see some of the ones I like the most.

"the application of game metaphors to real-life tasks that influence behaviour and improve people's motivation and involvement"

NICK PELLING (2002)

"the use of game elements in non-ludic contexts"

SEBASTIAN DETERDING

"the use of game mechanics, its aesthetics and game thinking to involve people, motivate action, promote learning and solve problems"

KARL KAPP

After reading a lot about gamification, here you have my own definition of the term (as good as any other...)

Gamification is the art of adding to situations THAT ARE NOT GAMES some of the elements that make us all love playing so much.

four legs for a perfect chair

For a gamified structure to be successful, it should have the following four "legs" compensated.

MECHANICS

AESTHETICS

DYNAMICS

NARRATIVE

IN THE NEXT SLIDES WE WILL TALK A LITLE ABOUT EACH ONE OF THEM.

DYNAMICS

Game dynamics are what the player feels in the development of the game.In the following slides we will see some of the most common game dynamics:

Want to learn more?

Click on the images to learn more

REWARDS

SELF EXPRESSION

STATUS

Click on the images to learn more

COMPETITION

COLLABORATION

RECOGNITION

ALTRUISM

MECHANICS

mechanics are what the player has to do in the game.There are many different game mechanics, in the following two slides we will highlight some as an example.

Want to learn more?

Click on the images to learn more

POINTS

COLLECTIONS

Click on the images to learn more

PLAYER LEVELS

RANKING/LEADERBOARDS

FEEDBACK

AESTHETICS

+info

While mechanics and dynamics would focus on the "what" of our gamified structure, the aesthetics of the game would focus on the "how" of it. And this "how" is as important as the rest of the elements or more.

NARRATIVE

+info

In my opinion, there is no doubt that the aspect that will most influence the succesS of a gamified structure is its narrative. It is the most artistic and creative part of all, for me the funniest to design, and at the same time the most difficult.

EXAMPLES

It seems clear that a good way to start is to take a look at what others have done. In the next slides we will see some good examples.

Click on the images to know more Click on the name to visit the web/app

ESCUELA DE SUPERHÉROES

ESCUELA DE DETECTIVES

LABORATORIO MINION

ESCUELA DE MAGIA

MR RUIZ IS IN TROUBLE

THE MANSION RUFFINNI

INFORME G

Click on the images to know more Click on the name to visit the web/app

SERENDIPIA

ZOMBIOLOGÍA

COVID FIGHTERS

PIXAR MATHS

SUPER MARIOE-SCHOOL

TOOLS

No digital tool is needed to create a successful gamified structure. Anyway, there are a lot of them that can make our job easier. in the next slides we will see some of my favorites

Click on the images to know more Click on the name to visit the web/app

AVATARMAKER.COM

MAKEBADG.ES

HEARTHSTONE

INKARNATE

FALSEBLUECARD GENERATOR

BITMOJI

Click on the images to know more Click on the name to visit the web/app

FLUKY.IO

TIME TACO

ONLINE STOPWATCH

PLICKERS

KAHOOT

QUIZIZZ

Click on the images to know more Click on the name to visit the web/app

CLASSCRAFT

WORDWALL

CLASSDOJO

DECK TOYS

GENIALLY

MYCLASSGAME

If you would like to create your own gamification here is some tips and a template to organize everything...

SUMMING UP

LET'S REMEMBER WHAT WE HAVE LEARNED ABOUT THE USE OF GAMES IN EDUCATIONAL CONTEXTS. DO YOU PREFER TO USE ALREADY EXISTING GAMES? ARE YOU THINKING ON CREATING YOUR OWN ONES? MAYBE YOUR NEXT PROJECT IS GOING TO HAVE A GAMIFIED STRUCTURE...

ANY QUESTIONS?

http://bit.ly/psvgami

www.elblogdelsrruiz.com

THANKS!