WHAT I LEARNED FROM GAMES
WHAT I LEARNED FROM GAMES
TO BOOST MOTIVATIONIN THE CLASSROOM
PRESS START
TABLE OF CONTENTS
Learning by playing?
SUMMING UP
GAMIFICATION
QUESTIONS?
games In education
EXAMPLES
THANKS!
GAME BASED LEARNING
TOOLS
Learning by playing
We start learning by playing from the first days of our life...When and why we stopped this habit and began to separate learning and playing?
The first day we enter a school is the first day we begin to difference between funny times and learning (serious) times...
The OLDER THE STUDENT, THE FEWEST THE FUNNY TIMES AT SCHOOL...
AND THIS IS A BIG MISTAKE...
OUR BRAIN WORKS BETTER IN A FUNNY ENVIRONMENT
(Click on the brain to know more)
wHERE CAN I LEARN ABOUT CREATING A FUNNY ENVIRONMENT?
WHAT ABOUT GAMES?
Games in education
Ok! Games can be the key to make my classes funnier and better but... How can we take advantage of games in the school?
There are two main ways of taking advantage from games in our classroom:
GAME BASED LEARNING
GAMIFICATION
GAME BASED LEARNING
GBL IS THE USE OF ACTUAL GAMES WITH EDUCATIONAL OBJECTIVES. THIS CAN BE EXISTING BOARDGAMES, VIDEOGAMES... OR specificALLY CREATED ONES.
Two options...
Click on the images to learn more
GAME BASED LEARNING
SERIOUS GAMES
EXAMPLES:
Click on the images to learn more
BREAKOUTEDU ESCAPEROOM
CENTER OFINTEREST
RPG
GAMIFICATION
EVERYBODY LIKES PLAYING, ok, But... what makes us love games so much?
DEFINITION
A good bibliographic research on the topic can make us find hundreds of definitions of gamification.Here you can see some of the ones I like the most.
"the application of game metaphors to real-life tasks that influence behaviour and improve people's motivation and involvement"
NICK PELLING (2002)
"the use of game elements in non-ludic contexts"
SEBASTIAN DETERDING
"the use of game mechanics, its aesthetics and game thinking to involve people, motivate action, promote learning and solve problems"
KARL KAPP
After reading a lot about gamification, here you have my own definition of the term (as good as any other...)
Gamification is the art of adding to situations THAT ARE NOT GAMES some of the elements that make us all love playing so much.
four legs for a perfect chair
For a gamified structure to be successful, it should have the following four "legs" compensated.
MECHANICS
AESTHETICS
DYNAMICS
NARRATIVE
IN THE NEXT SLIDES WE WILL TALK A LITLE ABOUT EACH ONE OF THEM.
DYNAMICS
Game dynamics are what the player feels in the development of the game.In the following slides we will see some of the most common game dynamics:
Want to learn more?
Click on the images to learn more
REWARDS
SELF EXPRESSION
STATUS
Click on the images to learn more
COMPETITION
COLLABORATION
RECOGNITION
ALTRUISM
MECHANICS
mechanics are what the player has to do in the game.There are many different game mechanics, in the following two slides we will highlight some as an example.
Want to learn more?
Click on the images to learn more
POINTS
COLLECTIONS
Click on the images to learn more
PLAYER LEVELS
RANKING/LEADERBOARDS
FEEDBACK
AESTHETICS
+info
While mechanics and dynamics would focus on the "what" of our gamified structure, the aesthetics of the game would focus on the "how" of it. And this "how" is as important as the rest of the elements or more.
NARRATIVE
+info
In my opinion, there is no doubt that the aspect that will most influence the succesS of a gamified structure is its narrative. It is the most artistic and creative part of all, for me the funniest to design, and at the same time the most difficult.
EXAMPLES
It seems clear that a good way to start is to take a look at what others have done. In the next slides we will see some good examples.
Click on the images to know more Click on the name to visit the web/app
ESCUELA DE SUPERHÉROES
ESCUELA DE DETECTIVES
LABORATORIO MINION
ESCUELA DE MAGIA
MR RUIZ IS IN TROUBLE
THE MANSION RUFFINNI
INFORME G
Click on the images to know more Click on the name to visit the web/app
SERENDIPIA
ZOMBIOLOGÍA
COVID FIGHTERS
PIXAR MATHS
SUPER MARIOE-SCHOOL
TOOLS
No digital tool is needed to create a successful gamified structure. Anyway, there are a lot of them that can make our job easier. in the next slides we will see some of my favorites
Click on the images to know more Click on the name to visit the web/app
AVATARMAKER.COM
MAKEBADG.ES
HEARTHSTONE
INKARNATE
FALSEBLUECARD GENERATOR
BITMOJI
Click on the images to know more Click on the name to visit the web/app
FLUKY.IO
TIME TACO
ONLINE STOPWATCH
PLICKERS
KAHOOT
QUIZIZZ
Click on the images to know more Click on the name to visit the web/app
CLASSCRAFT
WORDWALL
CLASSDOJO
DECK TOYS
GENIALLY
MYCLASSGAME
If you would like to create your own gamification here is some tips and a template to organize everything...
SUMMING UP
LET'S REMEMBER WHAT WE HAVE LEARNED ABOUT THE USE OF GAMES IN EDUCATIONAL CONTEXTS. DO YOU PREFER TO USE ALREADY EXISTING GAMES? ARE YOU THINKING ON CREATING YOUR OWN ONES? MAYBE YOUR NEXT PROJECT IS GOING TO HAVE A GAMIFIED STRUCTURE...
ANY QUESTIONS?
http://bit.ly/psvgami
www.elblogdelsrruiz.com
THANKS!
WHAT I LEARNED FROM GAMES TO BOOST MOTIVATION IN MY CLASS
David Ruiz
Created on September 19, 2020
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Transcript
WHAT I LEARNED FROM GAMES
WHAT I LEARNED FROM GAMES
TO BOOST MOTIVATIONIN THE CLASSROOM
PRESS START
TABLE OF CONTENTS
Learning by playing?
SUMMING UP
GAMIFICATION
QUESTIONS?
games In education
EXAMPLES
THANKS!
GAME BASED LEARNING
TOOLS
Learning by playing
We start learning by playing from the first days of our life...When and why we stopped this habit and began to separate learning and playing?
The first day we enter a school is the first day we begin to difference between funny times and learning (serious) times...
The OLDER THE STUDENT, THE FEWEST THE FUNNY TIMES AT SCHOOL...
AND THIS IS A BIG MISTAKE...
OUR BRAIN WORKS BETTER IN A FUNNY ENVIRONMENT
(Click on the brain to know more)
wHERE CAN I LEARN ABOUT CREATING A FUNNY ENVIRONMENT?
WHAT ABOUT GAMES?
Games in education
Ok! Games can be the key to make my classes funnier and better but... How can we take advantage of games in the school?
There are two main ways of taking advantage from games in our classroom:
GAME BASED LEARNING
GAMIFICATION
GAME BASED LEARNING
GBL IS THE USE OF ACTUAL GAMES WITH EDUCATIONAL OBJECTIVES. THIS CAN BE EXISTING BOARDGAMES, VIDEOGAMES... OR specificALLY CREATED ONES.
Two options...
Click on the images to learn more
GAME BASED LEARNING
SERIOUS GAMES
EXAMPLES:
Click on the images to learn more
BREAKOUTEDU ESCAPEROOM
CENTER OFINTEREST
RPG
GAMIFICATION
EVERYBODY LIKES PLAYING, ok, But... what makes us love games so much?
DEFINITION
A good bibliographic research on the topic can make us find hundreds of definitions of gamification.Here you can see some of the ones I like the most.
"the application of game metaphors to real-life tasks that influence behaviour and improve people's motivation and involvement"
NICK PELLING (2002)
"the use of game elements in non-ludic contexts"
SEBASTIAN DETERDING
"the use of game mechanics, its aesthetics and game thinking to involve people, motivate action, promote learning and solve problems"
KARL KAPP
After reading a lot about gamification, here you have my own definition of the term (as good as any other...)
Gamification is the art of adding to situations THAT ARE NOT GAMES some of the elements that make us all love playing so much.
four legs for a perfect chair
For a gamified structure to be successful, it should have the following four "legs" compensated.
MECHANICS
AESTHETICS
DYNAMICS
NARRATIVE
IN THE NEXT SLIDES WE WILL TALK A LITLE ABOUT EACH ONE OF THEM.
DYNAMICS
Game dynamics are what the player feels in the development of the game.In the following slides we will see some of the most common game dynamics:
Want to learn more?
Click on the images to learn more
REWARDS
SELF EXPRESSION
STATUS
Click on the images to learn more
COMPETITION
COLLABORATION
RECOGNITION
ALTRUISM
MECHANICS
mechanics are what the player has to do in the game.There are many different game mechanics, in the following two slides we will highlight some as an example.
Want to learn more?
Click on the images to learn more
POINTS
COLLECTIONS
Click on the images to learn more
PLAYER LEVELS
RANKING/LEADERBOARDS
FEEDBACK
AESTHETICS
+info
While mechanics and dynamics would focus on the "what" of our gamified structure, the aesthetics of the game would focus on the "how" of it. And this "how" is as important as the rest of the elements or more.
NARRATIVE
+info
In my opinion, there is no doubt that the aspect that will most influence the succesS of a gamified structure is its narrative. It is the most artistic and creative part of all, for me the funniest to design, and at the same time the most difficult.
EXAMPLES
It seems clear that a good way to start is to take a look at what others have done. In the next slides we will see some good examples.
Click on the images to know more Click on the name to visit the web/app
ESCUELA DE SUPERHÉROES
ESCUELA DE DETECTIVES
LABORATORIO MINION
ESCUELA DE MAGIA
MR RUIZ IS IN TROUBLE
THE MANSION RUFFINNI
INFORME G
Click on the images to know more Click on the name to visit the web/app
SERENDIPIA
ZOMBIOLOGÍA
COVID FIGHTERS
PIXAR MATHS
SUPER MARIOE-SCHOOL
TOOLS
No digital tool is needed to create a successful gamified structure. Anyway, there are a lot of them that can make our job easier. in the next slides we will see some of my favorites
Click on the images to know more Click on the name to visit the web/app
AVATARMAKER.COM
MAKEBADG.ES
HEARTHSTONE
INKARNATE
FALSEBLUECARD GENERATOR
BITMOJI
Click on the images to know more Click on the name to visit the web/app
FLUKY.IO
TIME TACO
ONLINE STOPWATCH
PLICKERS
KAHOOT
QUIZIZZ
Click on the images to know more Click on the name to visit the web/app
CLASSCRAFT
WORDWALL
CLASSDOJO
DECK TOYS
GENIALLY
MYCLASSGAME
If you would like to create your own gamification here is some tips and a template to organize everything...
SUMMING UP
LET'S REMEMBER WHAT WE HAVE LEARNED ABOUT THE USE OF GAMES IN EDUCATIONAL CONTEXTS. DO YOU PREFER TO USE ALREADY EXISTING GAMES? ARE YOU THINKING ON CREATING YOUR OWN ONES? MAYBE YOUR NEXT PROJECT IS GOING TO HAVE A GAMIFIED STRUCTURE...
ANY QUESTIONS?
http://bit.ly/psvgami
www.elblogdelsrruiz.com
THANKS!