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The site is right now under massive re-construction. Much of the core rules have been changed and I'm working on edits - drop me a line if you're in a hurry and I'll put the pedal to the metal -> SpawnPointHome@gmail.com

Index

Books and Materials

The Action

The Character

The Environment

Time and Movement

Character Generation

Skills

Combat

Damage

Weapons

Master Tactics

Firearms

Magic Preview

Explosives

Van2020 Narrative

Spawn Point Catalogue

Index

Spawn Point: UkraineCampaign Setting, 52 pages $5

Spawn Point: Zombie ApocalypseCampaign Setting, 50 pages $5

The Art of Spawn Pointcool pics! 262 pages! Free

Spawn Point: RAW MechanicsCore Rulebook, 161 pages $10

For any material, questions or suggestions, please feel free to drop me a line: SpawnPointHome@gmail.com

Spawn PointCharacter Record Sheet 2 pages Free

Spawn PointGM Screen 9 pages Free

Skills

Index

Drag around each of the Skills to help plan your Character

11 FOOD PROCESSING

17 SCHOLAR

5 ATHLETICS

14 DRIVER

1 BRAWL

8 BUSHCRAFT

Agriculture

Chemistry

Automobile Driver

Knife

Fishing

Climb

Distillation

Hunter

Lab Work

Heavy Equipment Operator

Mixed Martial Arts

Cycle

Fermentation

Literacy

Track

One Weapon

Motorcycle Driver

Endurance

Mathematics

Stealth

Shield

Swim

Physics

Two Weapon

Throw

Research

Weapon Master, [type]

Whip

12 TECHNOLOGY 1

9 MARINER

15 PILOT

6 ESPIONAGE

2 PROJECTILE COMBAT

18 MEDICAL SCIENCES

Bowyer

Archery

Hack

Boating

Fixed Wing Pilot

First Aid

Clothier

Swim

Lockwork

Crossbow

Rotary Wing Pilot

General Medicine

Fishing

Horsemanship

Safecrack

Slingshot

Drone

Pathology

Seamanship

Leatherwork

Search

Throw

Pharmacology

Swim

Stealth

Tactics

3 FIREARMS

Gunsmith

10 NATURALIST

13 TRADES

16 MECHANIC

19 COMPUTER LITERACY

7 INTERPERSONALS

Muzzle Loaders

Agriculture

Auto Mechanic

Hack

Carpenter

Additional Language

Pistol

Botany

Aviation Mechanic

Mason

Commerce

Research

Rifle

Horsemanship

Marine Mechanic

Gambling

Programer

Electrician

Search

Interrogation

4 BATTLEFIELD TECHNICIAN

Systems Design

Hydrologics

Zoology

Operations

Metalwork

Autoweapon

20 POWER GENERATION

Explosives Engineer

Electrician

Explosives Manufacture

Hydrocarbon Processor

Fire Support Systems

Mechanical Power Generation

Man-Portable Fire Systems

Skills

11 FOOD PROCESSING

17 SCHOLAR

5 ATHLETICS

14 DRIVER

1 BRAWL

8 BUSHCRAFT

Agriculture

Chemistry

Automobile Driver

Knife

Fishing

Climb

Distillation

Hunter

Lab Work

Heavy Equipment Operator

Mixed Martial Arts

Cycle

Fermentation

Literacy

Track

One Weapon

Motorcycle Driver

Endurance

Mathematics

Stealth

Shield

Swim

Physics

Two Weapon

Throw

Research

Weapon Master, [type]

Whip

12 TECHNOLOGY 1

9 MARINER

15 PILOT

6 ESPIONAGE

2 PROJECTILE COMBAT

18 MEDICAL SCIENCES

Bowyer

Archery

Hack

Boating

Fixed Wing Pilot

First Aid

Clothier

Swim

Lockwork

Crossbow

Rotary Wing Pilot

General Medicine

Fishing

Horsemanship

Safecrack

Slingshot

Drone

Pathology

Seamanship

Leatherwork

Search

Throw

Pharmacology

Swim

Stealth

Tactics

3 FIREARMS

Gunsmith

10 NATURALIST

13 TRADES

16 MECHANIC

19 COMPUTER LITERACY

7 INTERPERSONALS

Muzzle Loaders

Agriculture

Auto Mechanic

Hack

Carpenter

Additional Language

Pistol

Botany

Aviation Mechanic

Mason

Commerce

Research

Rifle

Horsemanship

Marine Mechanic

Gambling

Programer

Electrician

Search

Interrogation

4 BATTLEFIELD TECHNICIAN

Systems Design

Hydrologics

Zoology

Operations

Metalwork

Autoweapon

20 POWER GENERATION

Explosives Engineer

Electrician

Explosives Manufacture

Hydrocarbon Processor

Fire Support Systems

Mechanical Power Generation

Man-Portable Fire Systems

Magic

Index

AEROMANCER

FORCES

ARCANIST

PYROMANCER

KINETICIST

SUMMONER

Resist Fire

Fire Bolt

ALCHEMIST

Fire Breath

Wall of Fire

Fire Ball

ILLUSIONIST

CONJURER

Fire Elemental

Volcano

Fire Storm

MENTALIST

TRANSMUTER

CRYOMANCER

ANIMIST

GEOMANCER

LIFE

NECROMANCER

Firearms

Index

Bullet Rank Table|

Range|

Recoil|

Firing from Cover|

​Critical Hits

Handloading|

Shotguns

Autofire - Burst|

​Traverse

Spraying Autofire|

Hitting Targets|

Full Automatic Fire|

Explosives

Fragmentation|

Blast|

Defense|

MASTER TACTICS

Index

The Chainmaker

The Deathbringer

The Bloodletter

The Steelsinger

The Soulguard

The Archer

R1: Secondary Strike

R1: Secondary Strike

R1: First Shot

R1: Secondary Strike

R1: Secondary Strike

R1: Secondary Strike

R2: Broken Wing

R2: Execute

R2: Guard

R2: Scamper

R2: Break Weapon

R2: Opportunist

R3: Performance Mastery

R3: Assassinate

R3: Deflect Arrows

R3: Heavy Hitter

R3: Rapid Fire

R3: Disarm

R3: Finesse Fighter

R3: Bloodbrother

R4: Fusillade or Power Archer

R4: Critical Strike

R3: Fortify

R4: Surgical Strike

R3: Shield Brother

R5: Death Blow

R5: Bull's Eye

The Unbound (Rank 2)

Enemy

Faultless

Quick

Two Fisted

Throw Weapon

Frenzy

Gauge Opponent

MASTER TACTICS

The Archer

The Deathbringer

The Chainmaker

The Bloodletter

The Soulguard

The Steelsinger

R1: First Shot

R1: Secondary Strike

R1: Secondary Strike

R1: Secondary Strike

R1: Secondary Strike

R1: Secondary Strike

R2: Broken Wing

R2: Defend

R2: Break Weapon

R2: Scamper

R2: Opportunist

R2: Assassinate

R3: Deflect Missiles

R3: Rapid Fire

R3: Heavy Hitter

R3: Disarm

R3: Performance Mastery

R3: Bloodbrother

R3: Finesse Fighter

R4: Fusillade or Power Archer

R4: Critical Strike

R3: Fortify

R4: Surgical Strike

R3: Shield Brother

R5: Death Blow

R5: Bull's Eye

The Unbound

(Rank 2)

Enemy

Faultless

Quick

Two Fisted

Throw Weapon

Frenzy

Gauge Opponent

Home

Index

Book 1:

Combat|

Defining the Character|

Damage

Actions|DAT|Movement|

Book 2:

Skills|

Character Generation|

Weapons

Firearms and Explosives|

Book 3: Encounters, Tech, Mutations

Van2020 Narrative

i314.org

Home

Index

Book 1:

Combat|

Defining the Character|

Damage

Actions|DAT|Movement|

Mage|

Priest|

Crusader

Magyc|

Book 2:

Skills|

Character Generation|

Book 3: Encounters, Tech, Mutations

Van2020 Narrative

i314.org

Home

Index

Mage

1-3

7-9

4-6

Mage Spells

Casting Spells

Spell Power

Metal Restriction

Expenses

Spell Research|

Buying Spells|

Inscribed Spell|

Spell Acquisition|

Power Points

Home

Index

Spells

Mage

1-3

7-9

4-6

Casting Spells

Creating a Spellcaster

Spell Power

Metal Restriction

Expenses

Spell Research|

Buying Spells|

Inscribed Spell|

Spell Acquisition|

Power Points

Home

Index

Skills

Two Weapon|

Polearm|

Longsword|

Melee Combat|

Flexible Weapon|

Single Weapon|

Unarmed Combat|

Brawling|

Knife|

Weapon and Shield

Autoweapon

Archery|

Crossbow|

Slingshot|

Rifle|

Pistol|

Throwing|

Missile Combat|

Gambling|

Stealth

Climbing|

Non-Technical Physical|

Search|

Hunting (trap or shoot)|

Fishing|

Boating|

Bicycle|

Beast Riding|

Seamanship|

Handicraft|

Tracking

Swimming|

Survival (specify)|

Advanced Farming|

Non-Technical Knowledges|

Carpentry|

Bowyer|

Culture (pre or post)|

Commerce|

Dirt Farming|

Fermentation|

Carter|

Masonry|

Interrogation|

Foreign Language (specify)|

Tactics|

Salvage Food|

Leatherworking|

Literacy|

Nutritionist|

Weaver/Spinner

Tailor|

Heavy Equipment Driving|

Magnalock Penetration|

Lock picking|

Lab Technique|

Motorcycle Driving

Basic Research|

Automobile Driving|

Technical Physical|

Powerboat Pilot|

Technology Use

Technical Knowledges|

Advanced Medical|

Architecture|

Chemistry|

Botany|

Auto Mechanic|

Armorer|

Blacksmithing|

Communications (Radio, Telephone, Television, Computer)|

Demolitions

Defusing Explosives|

Decontamination|

Computer Science (Programming/System Design)|

Internal Combustion Engine|

Distillation|

Mathematics|

Marine Mechanic|

Machining|

Electrician|

Handloading|

First Aid|

Firearm Repair|

Encryption|

Zoology

Mechanically Generated Power|

Weaponsmithing|

Simple Explosives|

Plastics Forming|

Physics|

Pharmacy|

Pathology|

Operational Command|

Scuba Diving|

Safecracking|

Pilot, (Fixed Wing, Rotary, Submersible, Space)|

High Tech Use|

Zero G Training

Aviation Mechanic|

High Technology, Physical|

Laser Technology|

Complex Explosives|

Production of Fuel, Petroleum

Plastic Synthetization|

Power Generation (Electrical, Nuclear, Solar)|

High Technology, Knowledges|

Home

Index

Attributes|

Saving Throws

Skills & Rank|

Defining the Character|

Abilities|

Ageing Effects

Backstory|

Age Group|

Development Points|

Initial Skills

Talents|

Initial Attributes|

Physical Characteristics|

i314.org Character Building Checklist

Utility Table|

Initial Gear|

Initial Clothing and Armour|

Initial Housing

Hand to Hand Weapons

First Aid|

Lockpicking|

Autodriving|

Search|

Stealth|

Technology Use

Firearms|

Missile Weapons|

In-Session Improvement|

Reputation

Character Improvement|

Home

Index

Charging|

Climbing|

CDA and Dodge|

Combat Move|

Movement|

BMA|

Falls|

Vehicle Movement|

Detailed Action Time|

Effect Die|

Common Actions|

Crits|

Free Attacks

Hidden Things and Stealth|

Melee Combat|

Restrictions and Distractions|

Zone of Influence

Surprise|

Saving Throws|

First Aid|

Healing Rate|

Daze and Stun|

Damage and Death|

Hit Locations Map|

System Shock

Home

Index

Firearms

Range|

BDG|

Recoil|

Firing from Cover|

​Critical Hits

Handloading|

Shotguns

Autofire - Burst|

​Traverse

Spraying Autofire|

Hitting Targets|

Full Automatic Fire|

Explosives

Fragmentation|

Blast|

Defense|

Home

Index

Priest Spells: 1-3

Priest Spells: 4-7

Priest

Casting Spells

Creation

Spell Power

Power Points

Priest Power: Turn Undead

Home

Index

Crusader

Creation

Spell Power

Power Points

Crusader Paths

Home

Back to Char Gen

Index

A. Initial Background Roll

B. Artisan / Tradesman

C. Merchant|D. Business|E. Professional

F. Military|G. Rank

H. Connections

I. Religious| J. Royal

Home

Back to Char Gen

Index

Weapon Special Tactics

Backstab

​Opportunist

​Feign Vulnerable

Enemy

The Archer

​​Faultless

​Frenzy

​​Throw Weapon

Opponent Analysis

​Progressive Tactics

​Critical Strike|

​Death Blow

​Defend|

​Multiple Defense|

​Finesse Fighter

​Break Weapon|

​Disarm

​​Surgical Strike

​​Performance Mastery|

Home

Index

Dodge|

Combat Move|

CDA|

Charging|

Falls|

BMA|

Movement|

Detailed Action Time|

Effect Die|

Common Actions|

Crits|

Free Attacks

Melee Combat|

Restrictions and Distractions|

Hidden Things and Stealth|

Zone of Influence

Surprise|

Saving Throws|

First Aid|

Healing Rate|

Daze and Stun|

Damage and Death|

Hit Locations Map|

System Shock

Home

Index

Unarmed Combat

Brawling and

Kicks|

Handblows|

Leaping Kicks|

Charging|

Throws|

Tackle|

Pins|

Limblocks|

Chokeholds|

Grappling|

Counters

Defends against Grapples|

Home

Index

Melee Combat|

Brawling|

Flexible Weapon|

Knife|

Longsword|

Polearm|

Single Weapon|

Two Weapon|

Lance|

Unarmed Combat|

Weapon and Shield|

Missile Combat|

Archery|

Crossbow|

Sling|

Throwing

Gambling

Culture|

Language (specify)|

Botany/Herbalism|

Apprasal|

Astrology|

Disguise|

Forgery|

Knowledges|

Spellcraft|

Lab Technique |

Interrogation|

Literacy|

History|

Lock Lore|

Mathematics|

Religion|

Basic Research|

Tactics|

Zoology

Trap Lore|

Stealth

Search|

Hunting (trap or shoot)|

Charioteering|

Boating|

Riding|

Climbing|

Musical Instrument|

Physical Skills|

Tracking|

Swimming|

Survival (specify)|

Tumbling

Fishing|

Masonry|

Dirt Farming|

Fermentation|

Carter|

Sailor

Handicraft|

Animal Handling|

Cooking|

Healing|

Trades|

Engineering|

Jeweler

Commerce|

Carpentry|

Bowyer|

Armorer|

Blacksmithing|

Architecture|

Professions|

Weaver/Spinner

Tailor|

Weaponsmithing|

Leatherworking|

Mining|

Illusion|

Enchantment/Charm|

Divination|

Alteration|

Conjuration/Summoning|

Abjuration|

Magical Schools|

Invocation/Evocation|

Necromancy

Priestly Devotions|

Illusion|

Enchantment/Charm|

Divination|

Alteration|

Conjuration/Summoning|

Abjuration|

Invocation/Evocation|

Necromancy

Crusader Spheres|

Charm|

Combat|

Animal|

All|

Astral|

Creation|

Guardian|

Elemental|

Healing|

Divination|

Weather

Necromantic|

Summoning|

Protection|

Plant|

Home

Index

Unarmed Combat

Brawling and

Kicks|

Handblows|

Leaping Kicks|

Charging|

Throws|

Tackle|

Pins|

Limblocks|

Chokeholds|

Grappling|

Counters

Defends against Grapples|

Home

Index

Defining the Character|

Attributes|

Saving Throws

Skills & Rank|

Abilities|

Backstory|

Age Group|

Development Points

Initial Skills|

Talents|

Initial Attributes|

Physical Characteristics|

Armour|

Initial Clothing|

Initial Gear|

Background|

Utility Table

Lockpicking|

Special Tactics|

In-Session Improvement|

Reputation

Character Improvement|

Home

Index

Priest Spells: 1-3

3rd Power

2nd Power

1st Power

Animate Dead

Aid

Bless

Continual Light

Command

Augury

Create Food And Water

Create Food/Water

Chant

Cure Wounds

Find Traps

Cure Blind, Deaf

Cure Disease

Detect Good/Evil

Hold Person

Dispel Magic

Detect Magic

Know Alignment

Glyph of Warding

Endure Heat/Cold

Resist Fire/Cold

Locate Object

Silence

Healing Word

Light

Prayer

Slow Poison

Protection From Evil

Remove Curse

Snake Charm

Purify Food and Drink

Speak with Dead

Speak with Animals

Sanctuary

Spiritual Hammer

Water Walk

Home

Index

Mage Spells: 1-3

2nd Power

3rd Power

1st Power

Dispel Magic

Continual Light

Burning Hands

Fireball

Darkness

Charm Person

Fly

ESP

Detect Magic

Haste

Invisibility

Feather Fall

Hold Person

Find Familiar

Knock

Identify

Lightening Bolt

Levitate

Light

Monster Summon I

Locate Object

Magic Missile

Slow

Magic Mouth

Read Magic

Spectral Force

Mirror Image

Shield

Stinking Cloud

Suggestion

Sleep

Water Breathing

Strength

Spider Climb

Web

Home

Index

Priest Spells: 4-7

5th Power

7th Power

4th Power

6th Power

Atonement

Aerial Servant

Astral Spell

Cure Serious Wounds

Control Weather

Commune

Divination

Animate Object

Earthquake

Cure Critical Wounds

Free Action

Blade Barrier

Gate

Dispel Evil

Lower Water

Conjure Animals

Holy Word

Neutralize Poison

Flame Strike

Find the Path

Regenerate

Produce Fire

Insect Plague

Heal

Restoration

Protection f Evil, 10' r

Plane Shift

Part Water

Resurrection

Speak with Plants

Quest

Speak with Monsters

Symbol

Sticks to Snakes

Raise Dead

Stone Tell

Wind Walk

Tongues

True Seeing

Word of Recall

Index

Van2020 Narrative

Prologue - The Last

Index

Build a Van2020 Character in i314.org Checklist1. Drop down menu: Characters / Create Character. Game Type: 0-day Apocalypse Aftermath Age Group: Choose – Age 50, 55, 60, 65, 70… each has a 50% change for Ageing Effects. Continue 2. Distribute your Talents. 1-20. Less than 1 imposes learning hindrances in governing Skills. Continue 3. ****You may allocate up to 24 to development points your attributes. How many would you like to allocate?**** Select 10. Distribute your Attribute Points. Continue 4. Pick your Skills Some boxes are Free and already checked. Both boxes may be ticked for a single skill. This Doubles the cost and multiplies the initial score by 1.5. Have a box of a skill you want greyed. Check the Pre-requisite Skill to the right. Click “Calculate” until you have zero points remaining. Continue 5. NAME your character and create a Password. If you take the time to write up a good backstory the GM will be more inclined to give you a free skill or two.

Black Bear

Attack 1: CtH EDM

SM:2, animal

STR: 4, 4D6

AG: 2, Actions, Dodge

Attack 2: CtH EDM

Parry: 3

Notes

HTH: 6, HP: 60

DV: 5

Grit: 20

Mass

Mass