The site is right now under massive re-construction. Much of the core rules have been changed and I'm working on edits - drop me a line if you're in a hurry and I'll put the pedal to the metal -> SpawnPointHome@gmail.com
Index
Books and Materials
The Action
The Character
The Environment
Time and Movement
Character Generation
Skills
Combat
Damage
Weapons
Master Tactics
Firearms
Magic Preview
Explosives
Van2020 Narrative
Spawn Point Catalogue
Index
Spawn Point: UkraineCampaign Setting, 52 pages $5
Spawn Point: Zombie ApocalypseCampaign Setting, 50 pages $5
The Art of Spawn Pointcool pics! 262 pages! Free
Spawn Point: RAW MechanicsCore Rulebook, 161 pages $10
For any material, questions or suggestions, please feel free to drop me a line: SpawnPointHome@gmail.com
Spawn PointCharacter Record Sheet 2 pages Free
Spawn PointGM Screen 9 pages Free
Skills
Index
Drag around each of the Skills to help plan your Character
11 FOOD PROCESSING
17 SCHOLAR
5 ATHLETICS
14 DRIVER
1 BRAWL
8 BUSHCRAFT
Agriculture
Chemistry
Automobile Driver
Knife
Fishing
Climb
Distillation
Hunter
Lab Work
Heavy Equipment Operator
Mixed Martial Arts
Cycle
Fermentation
Literacy
Track
One Weapon
Motorcycle Driver
Endurance
Mathematics
Stealth
Shield
Swim
Physics
Two Weapon
Throw
Research
Weapon Master, [type]
Whip
12 TECHNOLOGY 1
9 MARINER
15 PILOT
6 ESPIONAGE
2 PROJECTILE COMBAT
18 MEDICAL SCIENCES
Bowyer
Archery
Hack
Boating
Fixed Wing Pilot
First Aid
Clothier
Swim
Lockwork
Crossbow
Rotary Wing Pilot
General Medicine
Fishing
Horsemanship
Safecrack
Slingshot
Drone
Pathology
Seamanship
Leatherwork
Search
Throw
Pharmacology
Swim
Stealth
Tactics
3 FIREARMS
Gunsmith
10 NATURALIST
13 TRADES
16 MECHANIC
19 COMPUTER LITERACY
7 INTERPERSONALS
Muzzle Loaders
Agriculture
Auto Mechanic
Hack
Carpenter
Additional Language
Pistol
Botany
Aviation Mechanic
Mason
Commerce
Research
Rifle
Horsemanship
Marine Mechanic
Gambling
Programer
Electrician
Search
Interrogation
4 BATTLEFIELD TECHNICIAN
Systems Design
Hydrologics
Zoology
Operations
Metalwork
Autoweapon
20 POWER GENERATION
Explosives Engineer
Electrician
Explosives Manufacture
Hydrocarbon Processor
Fire Support Systems
Mechanical Power Generation
Man-Portable Fire Systems
Skills
11 FOOD PROCESSING
17 SCHOLAR
5 ATHLETICS
14 DRIVER
1 BRAWL
8 BUSHCRAFT
Agriculture
Chemistry
Automobile Driver
Knife
Fishing
Climb
Distillation
Hunter
Lab Work
Heavy Equipment Operator
Mixed Martial Arts
Cycle
Fermentation
Literacy
Track
One Weapon
Motorcycle Driver
Endurance
Mathematics
Stealth
Shield
Swim
Physics
Two Weapon
Throw
Research
Weapon Master, [type]
Whip
12 TECHNOLOGY 1
9 MARINER
15 PILOT
6 ESPIONAGE
2 PROJECTILE COMBAT
18 MEDICAL SCIENCES
Bowyer
Archery
Hack
Boating
Fixed Wing Pilot
First Aid
Clothier
Swim
Lockwork
Crossbow
Rotary Wing Pilot
General Medicine
Fishing
Horsemanship
Safecrack
Slingshot
Drone
Pathology
Seamanship
Leatherwork
Search
Throw
Pharmacology
Swim
Stealth
Tactics
3 FIREARMS
Gunsmith
10 NATURALIST
13 TRADES
16 MECHANIC
19 COMPUTER LITERACY
7 INTERPERSONALS
Muzzle Loaders
Agriculture
Auto Mechanic
Hack
Carpenter
Additional Language
Pistol
Botany
Aviation Mechanic
Mason
Commerce
Research
Rifle
Horsemanship
Marine Mechanic
Gambling
Programer
Electrician
Search
Interrogation
4 BATTLEFIELD TECHNICIAN
Systems Design
Hydrologics
Zoology
Operations
Metalwork
Autoweapon
20 POWER GENERATION
Explosives Engineer
Electrician
Explosives Manufacture
Hydrocarbon Processor
Fire Support Systems
Mechanical Power Generation
Man-Portable Fire Systems
Magic
Index
AEROMANCER
FORCES
ARCANIST
PYROMANCER
KINETICIST
SUMMONER
Resist Fire
Fire Bolt
ALCHEMIST
Fire Breath
Wall of Fire
Fire Ball
ILLUSIONIST
CONJURER
Fire Elemental
Volcano
Fire Storm
MENTALIST
TRANSMUTER
CRYOMANCER
ANIMIST
GEOMANCER
LIFE
NECROMANCER
Firearms
Index
Bullet Rank Table|
Range|
Recoil|
Firing from Cover|
Critical Hits
Handloading|
Shotguns
Autofire - Burst|
Traverse
Spraying Autofire|
Hitting Targets|
Full Automatic Fire|
Explosives
Fragmentation|
Blast|
Defense|
MASTER TACTICS
Index
The Chainmaker
The Deathbringer
The Bloodletter
The Steelsinger
The Soulguard
The Archer
R1: Secondary Strike
R1: Secondary Strike
R1: First Shot
R1: Secondary Strike
R1: Secondary Strike
R1: Secondary Strike
R2: Broken Wing
R2: Execute
R2: Guard
R2: Scamper
R2: Break Weapon
R2: Opportunist
R3: Performance Mastery
R3: Assassinate
R3: Deflect Arrows
R3: Heavy Hitter
R3: Rapid Fire
R3: Disarm
R3: Finesse Fighter
R3: Bloodbrother
R4: Fusillade or Power Archer
R4: Critical Strike
R3: Fortify
R4: Surgical Strike
R3: Shield Brother
R5: Death Blow
R5: Bull's Eye
The Unbound (Rank 2)
Enemy
Faultless
Quick
Two Fisted
Throw Weapon
Frenzy
Gauge Opponent
MASTER TACTICS
The Archer
The Deathbringer
The Chainmaker
The Bloodletter
The Soulguard
The Steelsinger
R1: First Shot
R1: Secondary Strike
R1: Secondary Strike
R1: Secondary Strike
R1: Secondary Strike
R1: Secondary Strike
R2: Broken Wing
R2: Defend
R2: Break Weapon
R2: Scamper
R2: Opportunist
R2: Assassinate
R3: Deflect Missiles
R3: Rapid Fire
R3: Heavy Hitter
R3: Disarm
R3: Performance Mastery
R3: Bloodbrother
R3: Finesse Fighter
R4: Fusillade or Power Archer
R4: Critical Strike
R3: Fortify
R4: Surgical Strike
R3: Shield Brother
R5: Death Blow
R5: Bull's Eye
The Unbound
(Rank 2)
Enemy
Faultless
Quick
Two Fisted
Throw Weapon
Frenzy
Gauge Opponent
Home
Index
Book 1:
Combat|
Defining the Character|
Damage
Actions|DAT|Movement|
Book 2:
Skills|
Character Generation|
Weapons
Firearms and Explosives|
Book 3: Encounters, Tech, Mutations
Van2020 Narrative
i314.org
Home
Index
Book 1:
Combat|
Defining the Character|
Damage
Actions|DAT|Movement|
Mage|
Priest|
Crusader
Magyc|
Book 2:
Skills|
Character Generation|
Book 3: Encounters, Tech, Mutations
Van2020 Narrative
i314.org
Home
Index
Mage
1-3
7-9
4-6
Mage Spells
Casting Spells
Spell Power
Metal Restriction
Expenses
Spell Research|
Buying Spells|
Inscribed Spell|
Spell Acquisition|
Power Points
Home
Index
Spells
Mage
1-3
7-9
4-6
Casting Spells
Creating a Spellcaster
Spell Power
Metal Restriction
Expenses
Spell Research|
Buying Spells|
Inscribed Spell|
Spell Acquisition|
Power Points
Home
Index
Skills
Two Weapon|
Polearm|
Longsword|
Melee Combat|
Flexible Weapon|
Single Weapon|
Unarmed Combat|
Brawling|
Knife|
Weapon and Shield
Autoweapon
Archery|
Crossbow|
Slingshot|
Rifle|
Pistol|
Throwing|
Missile Combat|
Gambling|
Stealth
Climbing|
Non-Technical Physical|
Search|
Hunting (trap or shoot)|
Fishing|
Boating|
Bicycle|
Beast Riding|
Seamanship|
Handicraft|
Tracking
Swimming|
Survival (specify)|
Advanced Farming|
Non-Technical Knowledges|
Carpentry|
Bowyer|
Culture (pre or post)|
Commerce|
Dirt Farming|
Fermentation|
Carter|
Masonry|
Interrogation|
Foreign Language (specify)|
Tactics|
Salvage Food|
Leatherworking|
Literacy|
Nutritionist|
Weaver/Spinner
Tailor|
Heavy Equipment Driving|
Magnalock Penetration|
Lock picking|
Lab Technique|
Motorcycle Driving
Basic Research|
Automobile Driving|
Technical Physical|
Powerboat Pilot|
Technology Use
Technical Knowledges|
Advanced Medical|
Architecture|
Chemistry|
Botany|
Auto Mechanic|
Armorer|
Blacksmithing|
Communications (Radio, Telephone, Television, Computer)|
Demolitions
Defusing Explosives|
Decontamination|
Computer Science (Programming/System Design)|
Internal Combustion Engine|
Distillation|
Mathematics|
Marine Mechanic|
Machining|
Electrician|
Handloading|
First Aid|
Firearm Repair|
Encryption|
Zoology
Mechanically Generated Power|
Weaponsmithing|
Simple Explosives|
Plastics Forming|
Physics|
Pharmacy|
Pathology|
Operational Command|
Scuba Diving|
Safecracking|
Pilot, (Fixed Wing, Rotary, Submersible, Space)|
High Tech Use|
Zero G Training
Aviation Mechanic|
High Technology, Physical|
Laser Technology|
Complex Explosives|
Production of Fuel, Petroleum
Plastic Synthetization|
Power Generation (Electrical, Nuclear, Solar)|
High Technology, Knowledges|
Home
Index
Attributes|
Saving Throws
Skills & Rank|
Defining the Character|
Abilities|
Ageing Effects
Backstory|
Age Group|
Development Points|
Initial Skills
Talents|
Initial Attributes|
Physical Characteristics|
i314.org Character Building Checklist
Utility Table|
Initial Gear|
Initial Clothing and Armour|
Initial Housing
Hand to Hand Weapons
First Aid|
Lockpicking|
Autodriving|
Search|
Stealth|
Technology Use
Firearms|
Missile Weapons|
In-Session Improvement|
Reputation
Character Improvement|
Home
Index
Charging|
Climbing|
CDA and Dodge|
Combat Move|
Movement|
BMA|
Falls|
Vehicle Movement|
Detailed Action Time|
Effect Die|
Common Actions|
Crits|
Free Attacks
Hidden Things and Stealth|
Melee Combat|
Restrictions and Distractions|
Zone of Influence
Surprise|
Saving Throws|
First Aid|
Healing Rate|
Daze and Stun|
Damage and Death|
Hit Locations Map|
System Shock
Home
Index
Firearms
Range|
BDG|
Recoil|
Firing from Cover|
Critical Hits
Handloading|
Shotguns
Autofire - Burst|
Traverse
Spraying Autofire|
Hitting Targets|
Full Automatic Fire|
Explosives
Fragmentation|
Blast|
Defense|
Home
Index
Priest Spells: 1-3
Priest Spells: 4-7
Priest
Casting Spells
Creation
Spell Power
Power Points
Priest Power: Turn Undead
Home
Index
Crusader
Creation
Spell Power
Power Points
Crusader Paths
Home
Back to Char Gen
Index
A. Initial Background Roll
B. Artisan / Tradesman
C. Merchant|D. Business|E. Professional
F. Military|G. Rank
H. Connections
I. Religious| J. Royal
Home
Back to Char Gen
Index
Weapon Special Tactics
Backstab
Opportunist
Feign Vulnerable
Enemy
The Archer
Faultless
Frenzy
Throw Weapon
Opponent Analysis
Progressive Tactics
Critical Strike|
Death Blow
Defend|
Multiple Defense|
Finesse Fighter
Break Weapon|
Disarm
Surgical Strike
Performance Mastery|
Home
Index
Dodge|
Combat Move|
CDA|
Charging|
Falls|
BMA|
Movement|
Detailed Action Time|
Effect Die|
Common Actions|
Crits|
Free Attacks
Melee Combat|
Restrictions and Distractions|
Hidden Things and Stealth|
Zone of Influence
Surprise|
Saving Throws|
First Aid|
Healing Rate|
Daze and Stun|
Damage and Death|
Hit Locations Map|
System Shock
Home
Index
Unarmed Combat
Brawling and
Kicks|
Handblows|
Leaping Kicks|
Charging|
Throws|
Tackle|
Pins|
Limblocks|
Chokeholds|
Grappling|
Counters
Defends against Grapples|
Home
Index
Melee Combat|
Brawling|
Flexible Weapon|
Knife|
Longsword|
Polearm|
Single Weapon|
Two Weapon|
Lance|
Unarmed Combat|
Weapon and Shield|
Missile Combat|
Archery|
Crossbow|
Sling|
Throwing
Gambling
Culture|
Language (specify)|
Botany/Herbalism|
Apprasal|
Astrology|
Disguise|
Forgery|
Knowledges|
Spellcraft|
Lab Technique |
Interrogation|
Literacy|
History|
Lock Lore|
Mathematics|
Religion|
Basic Research|
Tactics|
Zoology
Trap Lore|
Stealth
Search|
Hunting (trap or shoot)|
Charioteering|
Boating|
Riding|
Climbing|
Musical Instrument|
Physical Skills|
Tracking|
Swimming|
Survival (specify)|
Tumbling
Fishing|
Masonry|
Dirt Farming|
Fermentation|
Carter|
Sailor
Handicraft|
Animal Handling|
Cooking|
Healing|
Trades|
Engineering|
Jeweler
Commerce|
Carpentry|
Bowyer|
Armorer|
Blacksmithing|
Architecture|
Professions|
Weaver/Spinner
Tailor|
Weaponsmithing|
Leatherworking|
Mining|
Illusion|
Enchantment/Charm|
Divination|
Alteration|
Conjuration/Summoning|
Abjuration|
Magical Schools|
Invocation/Evocation|
Necromancy
Priestly Devotions|
Illusion|
Enchantment/Charm|
Divination|
Alteration|
Conjuration/Summoning|
Abjuration|
Invocation/Evocation|
Necromancy
Crusader Spheres|
Charm|
Combat|
Animal|
All|
Astral|
Creation|
Guardian|
Elemental|
Healing|
Divination|
Weather
Necromantic|
Summoning|
Protection|
Plant|
Home
Index
Unarmed Combat
Brawling and
Kicks|
Handblows|
Leaping Kicks|
Charging|
Throws|
Tackle|
Pins|
Limblocks|
Chokeholds|
Grappling|
Counters
Defends against Grapples|
Home
Index
Defining the Character|
Attributes|
Saving Throws
Skills & Rank|
Abilities|
Backstory|
Age Group|
Development Points
Initial Skills|
Talents|
Initial Attributes|
Physical Characteristics|
Armour|
Initial Clothing|
Initial Gear|
Background|
Utility Table
Lockpicking|
Special Tactics|
In-Session Improvement|
Reputation
Character Improvement|
Home
Index
Priest Spells: 1-3
3rd Power
2nd Power
1st Power
Animate Dead
Aid
Bless
Continual Light
Command
Augury
Create Food And Water
Create Food/Water
Chant
Cure Wounds
Find Traps
Cure Blind, Deaf
Cure Disease
Detect Good/Evil
Hold Person
Dispel Magic
Detect Magic
Know Alignment
Glyph of Warding
Endure Heat/Cold
Resist Fire/Cold
Locate Object
Silence
Healing Word
Light
Prayer
Slow Poison
Protection From Evil
Remove Curse
Snake Charm
Purify Food and Drink
Speak with Dead
Speak with Animals
Sanctuary
Spiritual Hammer
Water Walk
Home
Index
Mage Spells: 1-3
2nd Power
3rd Power
1st Power
Dispel Magic
Continual Light
Burning Hands
Fireball
Darkness
Charm Person
Fly
ESP
Detect Magic
Haste
Invisibility
Feather Fall
Hold Person
Find Familiar
Knock
Identify
Lightening Bolt
Levitate
Light
Monster Summon I
Locate Object
Magic Missile
Slow
Magic Mouth
Read Magic
Spectral Force
Mirror Image
Shield
Stinking Cloud
Suggestion
Sleep
Water Breathing
Strength
Spider Climb
Web
Home
Index
Priest Spells: 4-7
5th Power
7th Power
4th Power
6th Power
Atonement
Aerial Servant
Astral Spell
Cure Serious Wounds
Control Weather
Commune
Divination
Animate Object
Earthquake
Cure Critical Wounds
Free Action
Blade Barrier
Gate
Dispel Evil
Lower Water
Conjure Animals
Holy Word
Neutralize Poison
Flame Strike
Find the Path
Regenerate
Produce Fire
Insect Plague
Heal
Restoration
Protection f Evil, 10' r
Plane Shift
Part Water
Resurrection
Speak with Plants
Quest
Speak with Monsters
Symbol
Sticks to Snakes
Raise Dead
Stone Tell
Wind Walk
Tongues
True Seeing
Word of Recall
Index
Van2020 Narrative
Prologue - The Last
Index
Build a Van2020 Character in i314.org Checklist1. Drop down menu: Characters / Create Character.
Game Type: 0-day Apocalypse Aftermath
Age Group: Choose – Age 50, 55, 60, 65, 70… each has a 50% change for Ageing Effects.
Continue 2. Distribute your Talents. 1-20. Less than 1 imposes learning hindrances in governing Skills.
Continue 3. ****You may allocate up to 24 to development points your attributes.
How many would you like to allocate?****
Select 10.
Distribute your Attribute Points.
Continue
4. Pick your Skills
Some boxes are Free and already checked.
Both boxes may be ticked for a single skill. This Doubles the cost and multiplies the initial score by 1.5.
Have a box of a skill you want greyed. Check the Pre-requisite Skill to the right.
Click “Calculate” until you have zero points remaining.
Continue
5. NAME your character and create a Password.
If you take the time to write up a good backstory the GM will be more inclined to give you a free skill or two.
Black Bear
Attack 1: CtH EDM
SM:2, animal
STR: 4, 4D6
AG: 2, Actions, Dodge
Attack 2: CtH EDM
Parry: 3
Notes
HTH: 6, HP: 60
DV: 5
Grit: 20
Mass
Mass
Spawn Point
gregstefaniuk
Created on July 7, 2020
Multi-World RPG Ruleset
Start designing with a free template
Discover more than 1500 professional designs like these:
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Transcript
The site is right now under massive re-construction. Much of the core rules have been changed and I'm working on edits - drop me a line if you're in a hurry and I'll put the pedal to the metal -> SpawnPointHome@gmail.com
Index
Books and Materials
The Action
The Character
The Environment
Time and Movement
Character Generation
Skills
Combat
Damage
Weapons
Master Tactics
Firearms
Magic Preview
Explosives
Van2020 Narrative
Spawn Point Catalogue
Index
Spawn Point: UkraineCampaign Setting, 52 pages $5
Spawn Point: Zombie ApocalypseCampaign Setting, 50 pages $5
The Art of Spawn Pointcool pics! 262 pages! Free
Spawn Point: RAW MechanicsCore Rulebook, 161 pages $10
For any material, questions or suggestions, please feel free to drop me a line: SpawnPointHome@gmail.com
Spawn PointCharacter Record Sheet 2 pages Free
Spawn PointGM Screen 9 pages Free
Skills
Index
Drag around each of the Skills to help plan your Character
11 FOOD PROCESSING
17 SCHOLAR
5 ATHLETICS
14 DRIVER
1 BRAWL
8 BUSHCRAFT
Agriculture
Chemistry
Automobile Driver
Knife
Fishing
Climb
Distillation
Hunter
Lab Work
Heavy Equipment Operator
Mixed Martial Arts
Cycle
Fermentation
Literacy
Track
One Weapon
Motorcycle Driver
Endurance
Mathematics
Stealth
Shield
Swim
Physics
Two Weapon
Throw
Research
Weapon Master, [type]
Whip
12 TECHNOLOGY 1
9 MARINER
15 PILOT
6 ESPIONAGE
2 PROJECTILE COMBAT
18 MEDICAL SCIENCES
Bowyer
Archery
Hack
Boating
Fixed Wing Pilot
First Aid
Clothier
Swim
Lockwork
Crossbow
Rotary Wing Pilot
General Medicine
Fishing
Horsemanship
Safecrack
Slingshot
Drone
Pathology
Seamanship
Leatherwork
Search
Throw
Pharmacology
Swim
Stealth
Tactics
3 FIREARMS
Gunsmith
10 NATURALIST
13 TRADES
16 MECHANIC
19 COMPUTER LITERACY
7 INTERPERSONALS
Muzzle Loaders
Agriculture
Auto Mechanic
Hack
Carpenter
Additional Language
Pistol
Botany
Aviation Mechanic
Mason
Commerce
Research
Rifle
Horsemanship
Marine Mechanic
Gambling
Programer
Electrician
Search
Interrogation
4 BATTLEFIELD TECHNICIAN
Systems Design
Hydrologics
Zoology
Operations
Metalwork
Autoweapon
20 POWER GENERATION
Explosives Engineer
Electrician
Explosives Manufacture
Hydrocarbon Processor
Fire Support Systems
Mechanical Power Generation
Man-Portable Fire Systems
Skills
11 FOOD PROCESSING
17 SCHOLAR
5 ATHLETICS
14 DRIVER
1 BRAWL
8 BUSHCRAFT
Agriculture
Chemistry
Automobile Driver
Knife
Fishing
Climb
Distillation
Hunter
Lab Work
Heavy Equipment Operator
Mixed Martial Arts
Cycle
Fermentation
Literacy
Track
One Weapon
Motorcycle Driver
Endurance
Mathematics
Stealth
Shield
Swim
Physics
Two Weapon
Throw
Research
Weapon Master, [type]
Whip
12 TECHNOLOGY 1
9 MARINER
15 PILOT
6 ESPIONAGE
2 PROJECTILE COMBAT
18 MEDICAL SCIENCES
Bowyer
Archery
Hack
Boating
Fixed Wing Pilot
First Aid
Clothier
Swim
Lockwork
Crossbow
Rotary Wing Pilot
General Medicine
Fishing
Horsemanship
Safecrack
Slingshot
Drone
Pathology
Seamanship
Leatherwork
Search
Throw
Pharmacology
Swim
Stealth
Tactics
3 FIREARMS
Gunsmith
10 NATURALIST
13 TRADES
16 MECHANIC
19 COMPUTER LITERACY
7 INTERPERSONALS
Muzzle Loaders
Agriculture
Auto Mechanic
Hack
Carpenter
Additional Language
Pistol
Botany
Aviation Mechanic
Mason
Commerce
Research
Rifle
Horsemanship
Marine Mechanic
Gambling
Programer
Electrician
Search
Interrogation
4 BATTLEFIELD TECHNICIAN
Systems Design
Hydrologics
Zoology
Operations
Metalwork
Autoweapon
20 POWER GENERATION
Explosives Engineer
Electrician
Explosives Manufacture
Hydrocarbon Processor
Fire Support Systems
Mechanical Power Generation
Man-Portable Fire Systems
Magic
Index
AEROMANCER
FORCES
ARCANIST
PYROMANCER
KINETICIST
SUMMONER
Resist Fire
Fire Bolt
ALCHEMIST
Fire Breath
Wall of Fire
Fire Ball
ILLUSIONIST
CONJURER
Fire Elemental
Volcano
Fire Storm
MENTALIST
TRANSMUTER
CRYOMANCER
ANIMIST
GEOMANCER
LIFE
NECROMANCER
Firearms
Index
Bullet Rank Table|
Range|
Recoil|
Firing from Cover|
Critical Hits
Handloading|
Shotguns
Autofire - Burst|
Traverse
Spraying Autofire|
Hitting Targets|
Full Automatic Fire|
Explosives
Fragmentation|
Blast|
Defense|
MASTER TACTICS
Index
The Chainmaker
The Deathbringer
The Bloodletter
The Steelsinger
The Soulguard
The Archer
R1: Secondary Strike
R1: Secondary Strike
R1: First Shot
R1: Secondary Strike
R1: Secondary Strike
R1: Secondary Strike
R2: Broken Wing
R2: Execute
R2: Guard
R2: Scamper
R2: Break Weapon
R2: Opportunist
R3: Performance Mastery
R3: Assassinate
R3: Deflect Arrows
R3: Heavy Hitter
R3: Rapid Fire
R3: Disarm
R3: Finesse Fighter
R3: Bloodbrother
R4: Fusillade or Power Archer
R4: Critical Strike
R3: Fortify
R4: Surgical Strike
R3: Shield Brother
R5: Death Blow
R5: Bull's Eye
The Unbound (Rank 2)
Enemy
Faultless
Quick
Two Fisted
Throw Weapon
Frenzy
Gauge Opponent
MASTER TACTICS
The Archer
The Deathbringer
The Chainmaker
The Bloodletter
The Soulguard
The Steelsinger
R1: First Shot
R1: Secondary Strike
R1: Secondary Strike
R1: Secondary Strike
R1: Secondary Strike
R1: Secondary Strike
R2: Broken Wing
R2: Defend
R2: Break Weapon
R2: Scamper
R2: Opportunist
R2: Assassinate
R3: Deflect Missiles
R3: Rapid Fire
R3: Heavy Hitter
R3: Disarm
R3: Performance Mastery
R3: Bloodbrother
R3: Finesse Fighter
R4: Fusillade or Power Archer
R4: Critical Strike
R3: Fortify
R4: Surgical Strike
R3: Shield Brother
R5: Death Blow
R5: Bull's Eye
The Unbound
(Rank 2)
Enemy
Faultless
Quick
Two Fisted
Throw Weapon
Frenzy
Gauge Opponent
Home
Index
Book 1:
Combat|
Defining the Character|
Damage
Actions|DAT|Movement|
Book 2:
Skills|
Character Generation|
Weapons
Firearms and Explosives|
Book 3: Encounters, Tech, Mutations
Van2020 Narrative
i314.org
Home
Index
Book 1:
Combat|
Defining the Character|
Damage
Actions|DAT|Movement|
Mage|
Priest|
Crusader
Magyc|
Book 2:
Skills|
Character Generation|
Book 3: Encounters, Tech, Mutations
Van2020 Narrative
i314.org
Home
Index
Mage
1-3
7-9
4-6
Mage Spells
Casting Spells
Spell Power
Metal Restriction
Expenses
Spell Research|
Buying Spells|
Inscribed Spell|
Spell Acquisition|
Power Points
Home
Index
Spells
Mage
1-3
7-9
4-6
Casting Spells
Creating a Spellcaster
Spell Power
Metal Restriction
Expenses
Spell Research|
Buying Spells|
Inscribed Spell|
Spell Acquisition|
Power Points
Home
Index
Skills
Two Weapon|
Polearm|
Longsword|
Melee Combat|
Flexible Weapon|
Single Weapon|
Unarmed Combat|
Brawling|
Knife|
Weapon and Shield
Autoweapon
Archery|
Crossbow|
Slingshot|
Rifle|
Pistol|
Throwing|
Missile Combat|
Gambling|
Stealth
Climbing|
Non-Technical Physical|
Search|
Hunting (trap or shoot)|
Fishing|
Boating|
Bicycle|
Beast Riding|
Seamanship|
Handicraft|
Tracking
Swimming|
Survival (specify)|
Advanced Farming|
Non-Technical Knowledges|
Carpentry|
Bowyer|
Culture (pre or post)|
Commerce|
Dirt Farming|
Fermentation|
Carter|
Masonry|
Interrogation|
Foreign Language (specify)|
Tactics|
Salvage Food|
Leatherworking|
Literacy|
Nutritionist|
Weaver/Spinner
Tailor|
Heavy Equipment Driving|
Magnalock Penetration|
Lock picking|
Lab Technique|
Motorcycle Driving
Basic Research|
Automobile Driving|
Technical Physical|
Powerboat Pilot|
Technology Use
Technical Knowledges|
Advanced Medical|
Architecture|
Chemistry|
Botany|
Auto Mechanic|
Armorer|
Blacksmithing|
Communications (Radio, Telephone, Television, Computer)|
Demolitions
Defusing Explosives|
Decontamination|
Computer Science (Programming/System Design)|
Internal Combustion Engine|
Distillation|
Mathematics|
Marine Mechanic|
Machining|
Electrician|
Handloading|
First Aid|
Firearm Repair|
Encryption|
Zoology
Mechanically Generated Power|
Weaponsmithing|
Simple Explosives|
Plastics Forming|
Physics|
Pharmacy|
Pathology|
Operational Command|
Scuba Diving|
Safecracking|
Pilot, (Fixed Wing, Rotary, Submersible, Space)|
High Tech Use|
Zero G Training
Aviation Mechanic|
High Technology, Physical|
Laser Technology|
Complex Explosives|
Production of Fuel, Petroleum
Plastic Synthetization|
Power Generation (Electrical, Nuclear, Solar)|
High Technology, Knowledges|
Home
Index
Attributes|
Saving Throws
Skills & Rank|
Defining the Character|
Abilities|
Ageing Effects
Backstory|
Age Group|
Development Points|
Initial Skills
Talents|
Initial Attributes|
Physical Characteristics|
i314.org Character Building Checklist
Utility Table|
Initial Gear|
Initial Clothing and Armour|
Initial Housing
Hand to Hand Weapons
First Aid|
Lockpicking|
Autodriving|
Search|
Stealth|
Technology Use
Firearms|
Missile Weapons|
In-Session Improvement|
Reputation
Character Improvement|
Home
Index
Charging|
Climbing|
CDA and Dodge|
Combat Move|
Movement|
BMA|
Falls|
Vehicle Movement|
Detailed Action Time|
Effect Die|
Common Actions|
Crits|
Free Attacks
Hidden Things and Stealth|
Melee Combat|
Restrictions and Distractions|
Zone of Influence
Surprise|
Saving Throws|
First Aid|
Healing Rate|
Daze and Stun|
Damage and Death|
Hit Locations Map|
System Shock
Home
Index
Firearms
Range|
BDG|
Recoil|
Firing from Cover|
Critical Hits
Handloading|
Shotguns
Autofire - Burst|
Traverse
Spraying Autofire|
Hitting Targets|
Full Automatic Fire|
Explosives
Fragmentation|
Blast|
Defense|
Home
Index
Priest Spells: 1-3
Priest Spells: 4-7
Priest
Casting Spells
Creation
Spell Power
Power Points
Priest Power: Turn Undead
Home
Index
Crusader
Creation
Spell Power
Power Points
Crusader Paths
Home
Back to Char Gen
Index
A. Initial Background Roll
B. Artisan / Tradesman
C. Merchant|D. Business|E. Professional
F. Military|G. Rank
H. Connections
I. Religious| J. Royal
Home
Back to Char Gen
Index
Weapon Special Tactics
Backstab
Opportunist
Feign Vulnerable
Enemy
The Archer
Faultless
Frenzy
Throw Weapon
Opponent Analysis
Progressive Tactics
Critical Strike|
Death Blow
Defend|
Multiple Defense|
Finesse Fighter
Break Weapon|
Disarm
Surgical Strike
Performance Mastery|
Home
Index
Dodge|
Combat Move|
CDA|
Charging|
Falls|
BMA|
Movement|
Detailed Action Time|
Effect Die|
Common Actions|
Crits|
Free Attacks
Melee Combat|
Restrictions and Distractions|
Hidden Things and Stealth|
Zone of Influence
Surprise|
Saving Throws|
First Aid|
Healing Rate|
Daze and Stun|
Damage and Death|
Hit Locations Map|
System Shock
Home
Index
Unarmed Combat
Brawling and
Kicks|
Handblows|
Leaping Kicks|
Charging|
Throws|
Tackle|
Pins|
Limblocks|
Chokeholds|
Grappling|
Counters
Defends against Grapples|
Home
Index
Melee Combat|
Brawling|
Flexible Weapon|
Knife|
Longsword|
Polearm|
Single Weapon|
Two Weapon|
Lance|
Unarmed Combat|
Weapon and Shield|
Missile Combat|
Archery|
Crossbow|
Sling|
Throwing
Gambling
Culture|
Language (specify)|
Botany/Herbalism|
Apprasal|
Astrology|
Disguise|
Forgery|
Knowledges|
Spellcraft|
Lab Technique |
Interrogation|
Literacy|
History|
Lock Lore|
Mathematics|
Religion|
Basic Research|
Tactics|
Zoology
Trap Lore|
Stealth
Search|
Hunting (trap or shoot)|
Charioteering|
Boating|
Riding|
Climbing|
Musical Instrument|
Physical Skills|
Tracking|
Swimming|
Survival (specify)|
Tumbling
Fishing|
Masonry|
Dirt Farming|
Fermentation|
Carter|
Sailor
Handicraft|
Animal Handling|
Cooking|
Healing|
Trades|
Engineering|
Jeweler
Commerce|
Carpentry|
Bowyer|
Armorer|
Blacksmithing|
Architecture|
Professions|
Weaver/Spinner
Tailor|
Weaponsmithing|
Leatherworking|
Mining|
Illusion|
Enchantment/Charm|
Divination|
Alteration|
Conjuration/Summoning|
Abjuration|
Magical Schools|
Invocation/Evocation|
Necromancy
Priestly Devotions|
Illusion|
Enchantment/Charm|
Divination|
Alteration|
Conjuration/Summoning|
Abjuration|
Invocation/Evocation|
Necromancy
Crusader Spheres|
Charm|
Combat|
Animal|
All|
Astral|
Creation|
Guardian|
Elemental|
Healing|
Divination|
Weather
Necromantic|
Summoning|
Protection|
Plant|
Home
Index
Unarmed Combat
Brawling and
Kicks|
Handblows|
Leaping Kicks|
Charging|
Throws|
Tackle|
Pins|
Limblocks|
Chokeholds|
Grappling|
Counters
Defends against Grapples|
Home
Index
Defining the Character|
Attributes|
Saving Throws
Skills & Rank|
Abilities|
Backstory|
Age Group|
Development Points
Initial Skills|
Talents|
Initial Attributes|
Physical Characteristics|
Armour|
Initial Clothing|
Initial Gear|
Background|
Utility Table
Lockpicking|
Special Tactics|
In-Session Improvement|
Reputation
Character Improvement|
Home
Index
Priest Spells: 1-3
3rd Power
2nd Power
1st Power
Animate Dead
Aid
Bless
Continual Light
Command
Augury
Create Food And Water
Create Food/Water
Chant
Cure Wounds
Find Traps
Cure Blind, Deaf
Cure Disease
Detect Good/Evil
Hold Person
Dispel Magic
Detect Magic
Know Alignment
Glyph of Warding
Endure Heat/Cold
Resist Fire/Cold
Locate Object
Silence
Healing Word
Light
Prayer
Slow Poison
Protection From Evil
Remove Curse
Snake Charm
Purify Food and Drink
Speak with Dead
Speak with Animals
Sanctuary
Spiritual Hammer
Water Walk
Home
Index
Mage Spells: 1-3
2nd Power
3rd Power
1st Power
Dispel Magic
Continual Light
Burning Hands
Fireball
Darkness
Charm Person
Fly
ESP
Detect Magic
Haste
Invisibility
Feather Fall
Hold Person
Find Familiar
Knock
Identify
Lightening Bolt
Levitate
Light
Monster Summon I
Locate Object
Magic Missile
Slow
Magic Mouth
Read Magic
Spectral Force
Mirror Image
Shield
Stinking Cloud
Suggestion
Sleep
Water Breathing
Strength
Spider Climb
Web
Home
Index
Priest Spells: 4-7
5th Power
7th Power
4th Power
6th Power
Atonement
Aerial Servant
Astral Spell
Cure Serious Wounds
Control Weather
Commune
Divination
Animate Object
Earthquake
Cure Critical Wounds
Free Action
Blade Barrier
Gate
Dispel Evil
Lower Water
Conjure Animals
Holy Word
Neutralize Poison
Flame Strike
Find the Path
Regenerate
Produce Fire
Insect Plague
Heal
Restoration
Protection f Evil, 10' r
Plane Shift
Part Water
Resurrection
Speak with Plants
Quest
Speak with Monsters
Symbol
Sticks to Snakes
Raise Dead
Stone Tell
Wind Walk
Tongues
True Seeing
Word of Recall
Index
Van2020 Narrative
Prologue - The Last
Index
Build a Van2020 Character in i314.org Checklist1. Drop down menu: Characters / Create Character. Game Type: 0-day Apocalypse Aftermath Age Group: Choose – Age 50, 55, 60, 65, 70… each has a 50% change for Ageing Effects. Continue 2. Distribute your Talents. 1-20. Less than 1 imposes learning hindrances in governing Skills. Continue 3. ****You may allocate up to 24 to development points your attributes. How many would you like to allocate?**** Select 10. Distribute your Attribute Points. Continue 4. Pick your Skills Some boxes are Free and already checked. Both boxes may be ticked for a single skill. This Doubles the cost and multiplies the initial score by 1.5. Have a box of a skill you want greyed. Check the Pre-requisite Skill to the right. Click “Calculate” until you have zero points remaining. Continue 5. NAME your character and create a Password. If you take the time to write up a good backstory the GM will be more inclined to give you a free skill or two.
Black Bear
Attack 1: CtH EDM
SM:2, animal
STR: 4, 4D6
AG: 2, Actions, Dodge
Attack 2: CtH EDM
Parry: 3
Notes
HTH: 6, HP: 60
DV: 5
Grit: 20
Mass
Mass