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annsadrina7
Created on July 17, 2018
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PROFILE
PORTFOLIO+
CONTACT
EXPERIENCE
Ananda nadhifasya nursadrina
introduction
Ananda Nadhifasya Nursadrina
Education
Bio
Bachelor of Psychology
I believe that everyone has their way of leaving traces in the universe. My way is by exploring my passion, creating and realizing ideas, inspiring others, and being a part of something bigger than myself.
UNIVERSITY OF PADJADJARAN
2016-2020
GPA: 3.75
Secondary Diploma
SMAN 1 BOGOR
Course
enean commodo
2013-2016
a course of study offered by BerkeleyX, an online learning initiative of The University of California, Berkeley through edX.
a course of study offered by BerkeleyX, an online learning initiative of The University of California, Berkeley through edX.
An Introduction to Consumer Neuroscience & Neuromarketing
International Entertainment and Sports Marketing
Innovation Through Design: Think, Make, Break, Repeat
YONSEI UNIVERSITY
February 2019
THE UNIVERSITY OF SYDNEY
COPENHAGEN BUSINESS SCHOOL
November 2021
July 2018
Sports Psychology - Getting in The Zone
Computational Neuroscience
The Science of Happiness
Creative Problem Solving and Decision Making
UNIVERSITY OF CALIFORNIA
INTERNATIONAL OLYMPIC COMMITTEE
May 2015
UNIVERSITY OF WASHINGTON
TECHNISCHE UNIVERSITEIT DELFT
November 2016
Sport Technology - On and Behind The Stage
January 2016
INTERNATIONAL OLYMPIC COMMITTEE
Observer and Scorer
Work Experience
ITB Career Center
August 2019
Observe new students during psychological testing and score the result.
Content Contributor & Designer
HumanPro Development
Since February 2021
Write engaging articles about career and human resource for Instagram content.
Tester
Proctor & Reseracher
inSight Psychology
Pusat Inovasi Psikologi Universitas Padjadjaran
August 2019
Conduct psychological assessment for new middle school students.
February 2021
Conducting and proctoring online psychological testing. Conducting consumer and user experience research.
Editor
Psychologist's Assistant and Administrator
HumanPro Development
May 2017
Pusat Konseling Universitas Padjadjaran
Create videos for organization training, and translate videos and training materials from English to Indonesian.
March 2020 - August 2020
Design a brand new system for online counselling and facilitate the process, while performing daily administrative task and managing social media to promote the organization.
Coordinator of International Network
Organizational Experience
English Association for SMANSA Youth
2014-2015
Staff of Strategic Studies Department
Promote organization on social media, publish posts that will help people to learn English, responsible for IT and design in organization.
BEM Fakultas Psikologi UNPAD
2017-2018
BEM KEMA UNPAD
2019
Study issues, write articles, raise awareness on many kinds of issues from science to social politics.
Event Manager
Globalization and 21st Century Generation: Communication Seminar
Staff of Decoration, Promotion, and Documentation
2017
Assess demands for skill needed by generation of the 21st century in challenge of globalization, conceptualize event and material
PSYFERIA
Winner of Event with Best Design
2018
Promote event through media partner and on social media, design campaigns concepts design posters and games for promotion and campaign, decorate stage, venue, and photobooth, take pictures and videos of the event.
Coordinator of Duplication
ENTHUSIASTIC: Sevensibility
2015
Design promotional posters and attribute for an annual English competition event.
The Clock's Thinking! Clutch or Choke? Emotions in Athlete During Crunch Time
User Experience on Fashion and Apparel Online Stores
Research Experience
A Qualitative Research
UX Research
Virtual Environment as an Intervention Medium for Social Anxiety
How emotions facilitate athlete's performance during crunch time is mediated by positive appraisal of emotions. Negative appraisal, on the other hand, leads to choking
There is one sensory experience missing in online shopping: tactile. And it hinders user's trust to make a purchase. People need something more tangible than descriptive text. A video of someone touching and using the product can fill in that need.
Undergraduate Thesis
Using VR as an embodied medicine and principles of computational neuroscience, a virtual environment where people with social anxiety can feel save as they face their feared object in exposure therapy is designed.
Red or Blue: Which One Makes Him More Attractive?
An Experimental Research
Coping Strategies among College Students
Wearing red makes men perceived as sexier, while wearing blue makes them perceived as cool.
Brand Equity and Marketing Perspective of Fashion Brands
Published in Journal of Psychological Perspective
Religion is the most popular and an adaptive coping strategies, while popular maladaptive strategies are avoiding solving the problems and avoiding thinking about the problems.
Consumer and Market Research
Time Perception and Imagery among Goalkeepers
Brands well-known for their product's durability attract lower income consumers who would like to make fewer purchase, making it hard for the brands to rebrand and appeal to consumerism side.
An Experimental Research
Imagery affects time perception, either by stretching or densing it, among goalkeepers, but not among non-goalkeepers.
Social Rejection among Friends and Strangers
Junior Researcher
There's no difference between social rejection by friends and social rejection by strangers, both hurt as much
Virtual Environment as an Intervention Medium for Social Anxiety
ABSTRACTThe use of virtual environment (VE) in virtual reality (VR) as a medium for intervention for social anxiety has advantage over in vivo exposure therapy because it is considered practical, more efficient, easier to control, more available, more acceptable, and cost-effective. Before it can be used as a medium for intervention, VE must meet certain principles and standards. This research aimed to design a VE that met those principles and standards for a medium for intervention for social anxiety. The development of the VE is divided into planning stage, analysis stage, design stage, and heuristic evaluation. Free-energy principle and embodied cognition were used as a framework to design and analyse the VE, and intervention design method was used to design the VE with 360° video technology. The scenario in the VE was a situation where user was asked to give a presentation in front of an audience of six. There were three levels created: positive audience, neutral audience, and negative audience. Four experts in psychology and technology evaluated the usability and interaction within the VE for therapeutic purposes using a standard heuristic evaluation rubric. Result showed that the VE designed in this research had met the principles and standards to be acceptable and feasible as a medium for intervention for social anxiety. The next step is a real subject testing to get an evidence-based intervention method that is ready to be applied.
French
Virtual Environment as an Intervention Medium for Social Anxiety
French
Coping Strategies among College Students
ABSTRACTStress is a part of college students’ lives. If students do not cope well with stress, there would be higher risks of problems, ranging from academic performance to a health problem. How individuals cope with stress is called coping strategies. This research aimed to find out what kind of coping strategies used by students of Universitas Padjadjaran. Data consist of 339 students selected through convenient sampling was collected through online forms. Coping strategies were measured using the COPE Inventory. The most used coping strategy among students is turning to religion, which was followed by positive reinterpretation and growth. Maladaptive coping strategies, such as focusing on and venting of emotion and mental disengagement, were still commonly used. This called for a solution to reduce the use of such strategies. Next, studies can further investigate the effectiveness of coping strategies by looking at the stress level experienced and its link to both dispositional and situational coping strategies.
French
research
User Experience on Fashion and Apparel Online Stores
French
RESULTS
METHODS
BACKGROUND
The pandemic has made online store more significant than ever. The companies want to know the experience the users have with their official online stores and how they can improve it so more users would make purchase from their online stores.
The websites are too slow. The payment method is frustrating. And the experience itself lacks one sensory element: tactile. This significant difference between online store and offline store makes users reluctant to make purchase. They need something tangible to grasp the product and be sure of their choices. And the descriptive text provided by the websites won't cut it. Videos of someone interacting with the product might trigger mirror neurons and provide some tangible sense.
Survey collecting quantitative and qualitative data are combined with website analytics.
research
Brand Equity and Marketing Perspective of Fashion Brands
French
RESULTS
METHODS
BACKGROUND
The brands have been rebranding over and over, they are planning to rebrand again and attract higher income consumers. They want to know how their consumers currently perceive them.
The brands have been well known for their product's durability, appealing to mostly lower-income consumers, who would rather make fewer purchase for long lasting product. They brands might want to consider attaching their intended new image to this long-lasting image.
Survey collecting quantitative and qualitative data are combined with qualitative data from focus group discussion.
Agenda: Life Begins
Portfolio
Psyferia: Suicide
Tongue Twisted
Souldyssey
Catching Airplane Flyers
StayBalanced
Research
PsyTalk
French
Writings+
Sports
Languages
Sports
Indonesian
English
Hobbies
Writing
Design
Photography
Reading
Family During COVID-19
Interest
Arts
Storytelling
Sports
Neuroscience
Technology
https://annsadrina.contently.com/
Souldyssey
An art and journaling book to explore your world and find some solace.
French
Catching Airplane Flyers
How to make your organization stand out among many other organizations in a display while keeping a minimum budget?
French
I designed flyers with persuasive words that touched the senses in a form of paper airplanes that were then flown to the audience.It was cost-effective, it engaged the audience, and inspired them to join us. Then we discovered a serendipity, that folding the paper airplanes also functioned as a fun bonding activity.
PsyTalk
Psychology talk that aimed to raise awareness and change people's perception of stress.
French
It is more than just a talkshow, it is a research, published in digital article
and scientific journal.
The Rorschach's inkbolt-like logo represented "psychology" while inducing the idea of perception, and the hidden people talking in a couch represented the "talk."
Agenda: Life Begins at the End of Your Comfort Zone
Agenda designed to push people out of their comfort zone, with worksheet, cartoons, facts and tips.
French
It is more than just a talkshow, it is a research, published in digital article
and scientific journal.
The Rorschach's inkbolt-like logo represented "psychology" while inducing the idea of perception, and the hidden people talking in a couch represented the "talk."
Short Course: Family During COVID-19
Designs for an international short course about family during COVID-19, featuring speakers, public figures, professionals, and academics from around the world.
French
It is more than just a talkshow, it is a researc, published in digital article
and scientific journal.
The Rorschach's inkbolt-like logo represented "psychology" while inducing the idea of perception, and the hidden people talking in a couch represented the "talk."
Psyferia: Suicide
Raising awareness about suicide through digital post and games.
French
StayBalanced
Life can get you reeling, but you can always take the wheel!A movement to remind people the importance of work-life balance. The philosophy behind the logo is that life is like a colourful landscape, and we all want to live in a house where it feels like life, amid the empty space of work.
French
Writings+
French
Some of the projects I made as a content writer/content creator can be found here
Contact