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3rd Scientix Conference

molinaayuso

Created on April 10, 2018

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Transcript

The use of immersive virtual reality in the Mathematics classroom

Álvaro Molina Ayuso (IES Santa Rosa de Lima)3rd Scientix Conference - Brussels, 4-6 May 2018

5. How to plan the project 5.1 Project stages 5.2 Different options to create 6. Other examples 7. Conclusion

1. VR in Math classes 2. CoSpaces 3. Definition 4. CoSpaces Edu example Virtual museum 4.1 Video and QR code 4.2 How to do that

Index

Creating with Cospaces

VR in Math classes, why?

A new point of view to work and learn about Irrational numbers.We use numbers to create a new world.

Cordovan proportion

Golden ratio

Immersive Virtual Reality

Immersion into VR is a perception of being phisically present in a non-physical world.With CoSpaces Edu, teachers and students can create virtually any thing in the classroom

A virtual museum about Irrational numbers

Three Rooms: - Golden ratio - Cordovan proportion -.Irrational numbers

Mitchel Resnick

"When Coding, students are not just learning to program, they develop design strategies that carry over to non-programing domains"

Creating with Cospaces

ASSESMENT

How to plan the project

Create a final product: presentation, video, collaborative map, VR museum.

Stage 3

Research project. Look for information about irrational numbers in local architecture and nature.

Stage 2

Introduction. Master class about Irrational numbers and its pressence in art and nature.

Stage 1

The 7 bridges of Königsberg. A virtual presentation

  • Expose a world problem
  • Share the scene with QR
  • Scan codes
  • Visit and solve as much problems as possible.

Create a scene:

World problems.

Computational Thinking offers students and teachers new strategies for everyday work on STEM Education.

VR resources as a new way to express themselves: new possibilitites to create new contents.

The Educational Technology is a resource to create, to become a maker.

Computational Thinking offers students and teachers new strategies for everyday work on STEM Education.

VR resources as a new way to express themselves: new possibilitites to create new contents.

The Educational Technology is a resource to create, to become a maker.

"The role of a teacher is to create the conditions for invention rather than provide ready-made knowledge"

Seymour Papert

@molinaayuso

Thank you very much!